Cursed Spawners
This mod dramatically complicates interaction with mob spawners (not trial spawners) by adding numerous unpleasant surprises.
Each spawner randomly acquires up to 7 different abilities that can manifest periodically (such as knocking players away) or activate upon destruction.
When destroying a spawner, there's a chance it will transform into a mimic - a fast and well-armored mob that continues to summon creatures from the original spawner. The mining speed of spawners has also been modified.

All three main features can be configured through game rules and NBT data, allowing map and datapack creators to design dungeons utilizing these features. Spawners without special NBT data automatically generate them on the next update.
Periodic Effects
Spawners can activate abilities at specific intervals:
- Knocking away nearby players
- Healing hostile mobs in the vicinity
- Increasing movement speed of surrounding enemies

Each action has a random radius, interval, and effectiveness, displayed by floor particles.
Destruction Actions
When attempting to break a spawner, two types of effects can trigger:
Reforge - prevents the spawner from being destroyed, acting as an extra life. The effect is consumed upon activation.
Break - triggers when the spawner is successfully destroyed.

Both action types can include:
- Summoning vexes
- Spawning silverfish
- Blinding and poisoning the player
Game Rules
spawnerActionChance- probability of a spawner acquiring abilities (checked up to 7 times)spawnerMimicChance- chance of a spawner turning into a mimic when destroyed (can be overridden by NBT data)spawnerMiningSpeedModifier- modifier for spawner mining speed (lower values make them more durable)