

Custom Leather Armor
Tired of boring dyed leather armor with no practical use? This data pack transforms the standard 16 color variations into unique sets with special abilities. Only items colored with a single dye at a time will work.
Activation of abilities: Type /trigger ability
in chat when the data pack is loaded - this will give you a special item for using active skills.
Unique abilities of colored armor
White Armor
- 1 piece: Summon cow (60 sec cooldown)
- 2 pieces: Summon two cows (45 sec cooldown)
- 3 pieces: Summon four cows (30 sec cooldown)
- Full set: Cure all status effects, summon eight cows (15 sec cooldown)
Orange Armor
- 1 piece: Fire resistance, fireball shot
- 2 pieces: Fire resistance + 1×1 fire trail
- 3 pieces: Fire resistance + 3×3 fire trail
- Full set: Fire resistance + 5×5 trail (lava turns to basalt)
Magenta Armor
When held in main hand - automatically enchanted with Protection IV, Unbreaking III and Mending.
Light Blue Armor
Increases protection value: +3 for one piece, +6 for two, +9 for three, +13 for full set
Yellow Armor
- 1 piece: Speed I + Haste I
- 2 pieces: Speed II + Haste IV
- 3 pieces: Speed II + Haste VII
- Full set: Speed II + Haste XXI
Lime Armor
Activates Looting III enchantment on swords in hand:
- Wooden (1 piece)
- Wooden + stone (2 pieces)
- Wooden + stone + iron + gold (3 pieces)
- All varieties (4 pieces)
Pink Armor
- 1 piece: Regeneration I for 10 sec (25 sec cooldown)
- 2 pieces: Regeneration II for 10 sec (22.5 sec cooldown)
- 3 pieces: Regeneration III for 10 sec (20 sec cooldown)
- Full set: Passive regeneration I + Regeneration IV for 10 sec (15 sec cooldown)
Gray Armor
- 1 piece: Resistance I + 25 max health
- 2 pieces: Resistance II + 30 max health + absorption I for 60 sec
- 3 pieces: Resistance III + 35 max health + absorption I
- Full set: Resistance IV + 40 max health + absorption II
Light Gray Armor
- 1 piece: 25% knockback resistance + mine 3×3×3 area
- 2 pieces: 50% knockback resistance + enhanced toughness + mine 3×3×3
- 3 pieces: 75% knockback resistance + boosted toughness + mine 5×5×5
- Full set: Full knockback immunity + max toughness + mine 7×7×7
Cyan Armor
Creates TNT with ultra-resistance for one second, sacrificing temporary poisoning:
- Poison 8 sec (7 sec cooldown)
- Poison 6 sec (5 sec cooldown)
- Poison 4 sec (3 sec cooldown)
- Poison 2 sec (1 sec cooldown)
Purple Armor
Generates ender pearls:
- 1 pearl (60 sec cooldown)
- 2 pearls (50 sec)
- 3 pearls (40 sec)
- 4 pearls + shows distance to stronghold (30 sec)
Blue Armor
- 1 piece: Conduit Power I
- 2 pieces: Conduit Power I + Dolphin's Grace I
- 3 pieces: Conduit Power I + Dolphin's Grace II
- Full set: conduit power + dolphin's grace + spawns water to block fall damage
Brown Armor
Full set: Constantly creates dirt under feet, allowing to walk in midair
Green Armor
- Plants vegetation/moss on ground
- Increases attack speed by parts:
+1 (1 piece), +2 (2), +3 (3), +4 (top layer with saturation 1 sec / 20 sec cooldown)
Red Armor
- 1 piece: Strength I for 10 sec (25 sec)
- 2 pieces: Strength II (22.5 sec cooldown)
- 3 pieces: Strength III (20 sec cooldown)
- Full set: Passive strength I + strength IV on click
Black Armor
- Boots enchanted with Soul Speed III when equipped
- Depending on number of pieces emits Wither status to enemies in radius
- 1 pt: 3 block radius, level 2 effect with debris particles
- 2 pt: 4 block radius, effect 3 for 3 seconds
- 3 pt: 5 block radius / effect 4 / duration 5 seconds
- 4 pt: 6 block radius / effect 5 / elevated frame for 7 ticks shifted short above usul count after range doubles
- Warning: Reload Glitch
When installing the data pack synchronized color palette airdrop in game client at first bind initiate - overload transfer happens to synchronize config arrays. Might kill - better standby.