Custom Particles Library
Custom Particles Configuration Library
This datapack offers developers exciting opportunities to create custom visual effects in Minecraft, opening up endless creative possibilities. You gain complete control over every aspect of particles, allowing you to transform the game environment with unique visual solutions.
Customization Capabilities
The configuration system covers all key particle parameters: from adjusting dimensions, movement speed, and color palette to defining flight trajectories and interactions with game world objects. Work with dispersion algorithms, vary effect range and scattering speed, create mesmerizing illusions of magical flashes, floating light orbs, or festive fireworks - bringing the surrounding space to life with incredible graphics.
Quick Start
To begin, modify the particle spawning command according to your needs:
function img:spawn_particle {speed:10,billboard:center,item:redstone,despawn_value:40,custommodeldata:0,state:spread,spread_initial:1,spread_radius:1}
Particle Types:
- Static: motionless effects without spatial movement
- Spreading: particles with random movement vectors
- Falling: classic "dripping" effect descent
- Floating: effects simulating gentle air suspension
Important: for optimal operation of the "spread" type, it should be repeatedly activated. The library includes specialized functionality prepared for efficient use of dispersing particles. Simply open the example file, remove the comment at the beginning, and adapt the code to your goals.
Configurable Parameters:
- Speed: intensity of particle movement
- Display: graphics effect rendering type
- Item: basis for particle visualization
- Custom Models: individual identifiers for displayed elements
- Lifetime: duration of particle existence
- State Type: behavior algorithm assignment
- Initial Distance: original dispersion radius
- Maximum Range: ultimate distribution zone
Capabilities Demonstration
Explore the diverse applications of the library: