Daggers Galore!
This project significantly expands the game's weapon arsenal by adding several unique dagger types with distinctive characteristics and crafting methods.
Blade Variety
Flint dagger - an economical option crafted from flint and a copper ingot. Features high attack speed but deals low damage.

Clay dagger mold - an intermediate production stage created from two portions of clay and a flint dagger. After firing, transforms into a mold for creating other daggers.
Magical and Specialized Models
Amethyst blade - boasts increased damage and exceptional receptiveness to enchantments. Created through forging using a fired clay mold, amethyst, and a flint dagger.

Frostbite dagger - freezes opponents upon hit. Crafted similarly to the amethyst version but using ice instead of the gemstone.

Lapis weapon - generates small amounts of experience with each successful hit. Has low durability and modest damage indicators. Created through lapis smithing.

Legendary and Unique Specimens
Pearly blade - a rare artifact found exclusively in End cities. Deals significant damage, with effectiveness sharply increasing in End locations. However, using it outside the End harms the wielder.

Quartz weapon - powerful but dangerous equipment with high base damage. Serves as the foundation for crafting advanced models. During attacks, there's a chance of random wielder combustion.

Barbed Modification
Barbed blade - applies the "deep wound" effect to the target for 5 seconds. Effect strength is calculated as target's current health divided by 10. Created by combining a quartz dagger, smithing template, and prismarine shard.

Deep wound mechanics - with each damage taken from sources other than this effect, the target receives additional damage equal to the effect's strength. This damage ignores armor and invulnerability periods.