

Daily Meal
This modification completely reworks the hunger system, turning it from a constant concern into a strategic element of daily planning. Instead of instant health recovery when consuming food, all benefits are now activated after a full night's sleep.
Main Concept
The hunger system no longer provides immediate bonuses when satiated. Instead, the satiety bar is consumed during sleep, providing the player with long-term advantages for the entire next day. This encourages players to plan their meals and return home for rest.
How It Works
Night Rest
All food bonuses are activated after sufficient sleep time that allows skipping the night. This works even if night skipping is disabled or not enough players are sleeping simultaneously.
Sleep requires at least 3 hunger units (same as for sprinting), but actual consumption may differ.
Sleep Benefits:
- Instant full health recovery
- Regeneration I effect with full hunger bar
- Saturation consumption in exchange for Health Boost of varying strength (up to +10 hearts)
Game Settings
naturalRegeneration
(Vanilla setting. Default: Enabled) - now controls health regeneration through sleepdailyMeal.doHealthBoost
(Default: Enabled) - whether sleep provides health bonusdailyMeal.dailyBonusDuration
(Default: 3) - bonus duration in game daysdailyMeal.sleepFoodCost
(Default: 12) - amount of hunger points consumed during sleep
Food Balancing
Statistics of most vanilla food have been revised:
- Raw products provide minimal saturation
- Simple cooked food offers moderate saturation
- Complex dishes with multiple ingredients provide significantly more saturation
- Beetroot soup now requires multiple ingredients to craft
Additional Changes
- Fixed bug with loss of bonus hearts when health boost effect is reapplied
- Hunger bar now shakes when you don't have enough food for sleep
Compatibility
Core functions work completely on the server side. Client part provides only interface changes.
When using AppleSkin, client installation is recommended for correct display of rebalanced food.
Recommended Modifications
AppleSkin
Displays player's saturation level and food nutritional value.
Gamerule Menu
Makes the game rules menu accessible in singleplayer worlds.