Damage Debug
This utility modification becomes an indispensable assistant when configuring character balance, enemies, armor and other game equipment. All damage values are displayed in a visual format (a : b), where the first number shows the initial damage value without protection (as if the target had no equipment, enchantments and resistances), and the second one is the actual damage received after all reductions.
Color coding system: creature damage is displayed in yellow, player damage in dark red. Additionally, the type of damage dealt is indicated: magical, unblockable or absolute.
If health recovery notifications seem excessive, they can be disabled with a special command "/damagedebug heals". This controlled display allows you to focus exclusively on analyzing the damage system.
The mod works exclusively on the server side, making it equally useful in both single player and multiplayer servers.