

Dangerous Experience
New Challenge Mechanics
This datapack completely changes how experience works - instead of being a useful resource, it becomes a threat to your survival. Every gained experience point deals actual damage to your character, turning standard gameplay into a true test of skills.
Difficulty Level Adjustment
You can flexibly configure the intensity of damage dealt through a special command: /trigger evilxp.scaling set [value]
. The higher the [value] parameter, the more serious the consequences of collecting experience will be. Important: use only whole numbers for configuration.
Technical Features
The modification requires Minecraft version 1.20.2 or newer to work, as it uses function macros - technology first introduced in that specific update.