

datapackets functions LIB
A multifunctional command library for Minecraft that offers developers a set of ready-made solutions for modifying gameplay while maintaining compatibility with most game versions. Operates under the GNU LESSER GENERAL PUBLIC LICENSE.
Features and Capabilities
Automatic Library Detection
Contains a dfl:dfl_enable
function that sets unit values in a special counter for all entities, allowing dependent modifications to accurately detect whether this library is loaded.
Library of Multi-functional Commands
All presented modules are divided into logical categories according to their specific application:
Initialization upon Start Functions for one-time execution during data loading:
- Disabling special damage types (fall, fire, freezing, drowning)
- Setting world respawn point to coordinates 0 0 with zero spawn radius
- Creating a death tracking system with scoreboard and player ranking
- Displaying player health in various formats
Continuous Application Functions
Contains a set of commands that require execution every game tick:
- System for "soft" banning with player teleportation and ability restrictions with visual effect
- System for launching players into the air using beacons
- Set of debuff effects for weakening characters
- Vertical movement mechanism using iron blocks
- Reducing server load by removing excess entities with configurable limit
Gameplay Enhancement
Additional functions for improving gameplay comfort:
- Relaxation mode with inventory after death, night vision, and glowing
- Display of current entity count in real-time mode
- Replacing traditional "suicide" through trigger commands without requiring permissions
- Large-scale terrain block replacement based on specified parameters
- Functions for exchanging items for experience and efficient resource smelting with alternative fuels
- Automatic teleportation request service system
Redstone Features
Functions for periodic execution in integrated systems:
- Smart cleaning of dropped items with action description
- Tracking diverse entity statistics with familiar display
Utility Functions
Procedures that don't directly affect gameplay:
- Creating conditions for forced item drops upon death
- Changing maximum player health levels
- Generating unique immutable identifiers for players
- Process for controlling player inventory content according to conditions
Requirements and Features
Certain modules require preliminary activation of auxiliary functions for proper operation. Different Minecraft versions provide varying levels of library content support. The key feature is commands with parameter passing capabilities for creating flexible systems.