Death Penalty
This modification makes your in-game life much more valuable by temporarily blocking server access after death. Each player has an individual penalty indicator that increases with each death - regardless of whether you died through your own fault or became another participant's victim.
How the penalty system works
The mod's operation principle is based on several key rules:
- If a player dies through their own carelessness, they receive the current punishment and their penalty index increases
- In case of killing another player: the victim receives the corresponding punishment, and the attacker increases their penalty indicator
Ban duration timeframes
The ban duration is determined by the Fibonacci sequence from positions 0 to 22:
| Penalty Index | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | ... | 21 | 22 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ban time (min) | 0 | 1 | 1 | 2 | 3 | 5 | 8 | 13 | ... | 10946 | 17711 |
The maximum punishment reaches 17,711 minutes, which is equivalent to 12 days, 7 hours and 11 minutes.
Available commands
Regular users can check their next punishment via ▲penalty.
Administrators receive extended functionality:
▲penalty [query] <targets> (time|index)
▲penalty [set] <targets> <amount>
▲penalty [increase] <targets>
▲penalty [decrease] <targets>
▲penalty [battlemode] [enable|disable]
These commands allow tracking player statistics, adjusting their penalty indices, and managing the mod's settings.