Deathly Hallows
Mod Overview
This Witchery addon brings three legendary Deathly Hallows into the game: Elder Wand, Resurrection Stone, and Invisibility Mantle. You can obtain them by defeating a new boss Absolute Death. Additionally, the mod adds the Elf race, Monster Book of Monsters, magical food, Deadly Prism, and integrations with Thaumcraft and Botania.
Deathly Hallows
Elder Wand
Allows casting any spell by simply pressing any button and includes 8 additional magical effects:
- Anima Interitus - binds the enemy in dark chains that consume their soul over 1 minute, after which the target instantly dies. The chains bind you and the enemy in a limited area that neither can escape from except by killing the caster.
- Horcrux - reduces maximum health by 10 and gives 1 resurrection. The effect can be stacked while health exceeds 10 units. All effects reset when relogging.
- Sectumsepra - reduces enemy's maximum health by 15% of current maximum for 33 seconds.
- Lumos Tempestas - large area spell dealing magic damage to 6 targets.
- Bombarda Maxima - creates a powerful explosion in front of you.
- Leonardo 1-4 urn - launches all potions from Leonardo's urn.
- Decaimiento de la fuerza - neutralizes all beneficial potion effects in the area around you.
- Graviole - creates a zone of strong gravity, disables flight and deals fall damage.
Elf levels enhance all spells: +10% area, +100% damage, -5% cost, and additional targets for some spells.
Invisibility Mantle
Gives the ability to become invisible and pass through blocks in ghost form.
Resurrection Stone
Can save from death up to 3 times and for 1 resurrection can determine coordinates of any player on the server.
Other Features
Monster Book of Monsters
Deals 2 absolute damage, which increases by 0.5 for each achievement obtained!
Thaumcraft Integration
Multipolygonal Vis Reassembler
Place on the altar to get maximum base energy and energy regeneration! (doesn't affect energy multiplier)
Bonuses: +10 to base energy for each santi vis in nearest aura and +1x energy regeneration for every 10 santi vis.
On magic workbench gives 10 vis per second for your wand at the cost of 100 energy.
Inferiois Mutandis
Wand focus that works like Mutandis or Mutating Sprig. Has a secret recipe (hint in tooltip and texture) and additional function of turning some items into Mutandis.
Botania Integration
Screamily
Generates 10k base mana*multiplier once every 10 seconds. Overgrowth seed and each screaming banshee gives +1 multiplier, maximum multiplier 16x.
Spawnlesia
Every 10 seconds spawns absolutely random entity from the modpack at the cost of 10 million mana.
Absolute Death
Can be summoned through "Ritual of Gloomy Rebirth" described in the Witchery book. Has unique damage reduction - the more damage you deal, the more it absorbs. Each hit gives +10% resistance to your damage type up to maximum 100%. This means you can only hit 10 times with the same damage type. If Death has 8 stacks of damage immunity, it will spend them all on a special attack and they will be removed. After all reductions it has 50 damage cap and 2000 maximum health. Also deals "adaptive" damage that changes every time until it hurts you.
Elf Race
Has many bonuses and a complex achievement system. Command /deathlyhallows elf will help track your progress!
Level Requirements:
- Level 1: Secret condition (related to infusion)
- Level 2: Gain wisdom (1000 levels of experience)
- Level 3: Comprehend the secrets of the abyss (get to y -1000 and below)
- Level 4: Become a skilled enchanter (have items in inventory with total 1000 levels of enchantments)
- Level 5: Hone shooting skills (kill 1000 monsters with a bow)
- Level 6: Get used to vegetarian therapeutic nutrition (eat a stack of enchanted golden apples)
- Level 7: Harden body (live 1000 seconds with 10 debuffs)
- Level 8: Learn the secrets of the afterlife (live 1000 seconds in astral/ghost form)
- Level 9: Healthy body healthy mind (consume 100 different items - food, potions...)
- Level 10: Develop magical kinship to maximum (use new spells 1000 times)
Level Bonuses:
- From level 1: Excellent Hunter - bow shooting deals 10% more damage per level; Innate Affinity with Magic - infusion regeneration every 5 seconds to current elf level, magic damage resistance 90%; Bad Fighter - any damage dealt, except arrow damage, reduced by 95%, any damage received, except magic damage, increased by 2 times; Centenarian - while in overworld, gets +4 to max hp and increases per level; Self-importance - despises werewolves and vampires
- From level 3: Well-aimed Wound - All arrow damage turns into magic
- From level 6: The Art of War - When arrow hits enemy, damage is inflicted to all surrounding mobs within 16 block radius at 30% of dealt damage
- From level 7: As long as holding shootable item, get 75% chance to dodge and avoid damage
- From level 9: Art of War - Radius and damage% increase by 2 times; Hatred of strangers - Deals x10 damage against vampires and werewolves, makes them vulnerable to your damage, prohibits vampire resurrection and drains his blood. If vampire or werewolf has less than 10% health, they are instantly killed
- From level 10: Maximum infusion capacity increased from 200 to 400
Disbecoming an elf:
(only at night)
Deadly Prism
Can deal any amount of any DamageSource to you. RMB-damage, LMB-switch type, LMB+shift-type amount in chat (only for creative mode).
Commands
/deathlyhallows damagelog- shows how much damage you received and absorbed or dealt/deathlyhallows getid- gets information about held item (class, id name and damage)/deathlyhallows getnbt- gets information about targeted block (class, id name and nbt list)/deathlyhallows elf- tracks elf level progression