RPG Stats


This mod allows you to enhance your character's attributes using experience gained from defeating mobs. For each kill, you earn stat points that can be allocated to various parameters.
Core Attributes
By default, the following parameters are available for improvement:
- 💖 Health - increases maximum health
- 💪 Strength - boosts damage dealt
- 🥾 Speed - accelerates movement
- 🏰 Defense - reduces damage taken
It's important to note that these attributes can be modified to any others using Minecraft's standard attributes through server settings.

Mod Configuration
Mod configuration becomes available only after creating a world. To configure, navigate to the game save folder:
saves/your_world_folder/serverconfig/rpgstats.toml
Configuration Parameters
General Settings
- Base Requirement: Number of mobs needed to kill for the first point
- Requirement Increase: How many more mobs need to be killed for each subsequent point (difficulty increases with each level)
- Maximum Level: Characteristic improvement limit (default: 100)
Attribute Settings
- Name: Display name of the attribute
- Attribute Path: Minecraft attribute identifier
- Base Value: Standard attribute value for the player (can be checked with
/attribute <your_attribute> base getcommand) - Increase per Level: How much the attribute increases with each improvement
- Point Cost: Number of points required to improve the attribute (used for balancing)