
Detect Jujutsucraft
This modification allows detecting and modifying specific variables (ForgeCaps NBT) from the Jujutsucraft mod.
Available Commands
The mod provides two main commands for working with player data:
1. /detect_jujutsucraft_detect
This command is used to determine current character characteristics. It sets values on the scoreboard that correspond to various parameters.
2. /detect_jujutsucraft_set
Using this command, you can set specific characteristic values for selected players.
Practical Application
For example, to determine the first cursed technique for all players, execute:
/detect_jujutsucraft_detect PlayerCurseTechnique @a
And to set the second cursed technique for a player with the nickname Xopi to the value Gojo:
/detect_jujutsucraft_set PlayerCurseTechnique2 Xopi
Detection Parameters
List of available parameters for the /detect_jujutsucraft_detect command:
- PlayerCurseTechnique - sets the "CurrentCt" value for the first cursed technique
- PlayerCurseTechnique2 - sets the "SecondCT" value for the second cursed technique
- Sukuna - determines the presence of the Sukuna effect (value 1 when present)
- Sukuna_amplifier - sets the Sukuna effect amplifier
- Six_Eyes - determines the presence of the Six Eyes effect (value 1 when present)
- Six_Eyes_amplifier - sets the Six Eyes effect amplifier
- Rct - determines the presence of reverse cursed technique (value 1 when present)
- Rct_amplifier - sets the reverse cursed technique amplifier
- Grade - determines the sorcerer level (0 - not a sorcerer, 1-7 - corresponding levels)
- Zone - determines the presence of the zone effect
- Zone_amplifier - sets the zone effect amplifier
- Fame - sets the character's fame value
- Domain_Expansion - determines the presence of domain expansion
- RctUnlocked - shows the reverse cursed technique unlock level
- PlayerLevel - sets the player level
Value Setting Parameters
List of available parameters for the /detect_jujutsucraft_set command:
- PlayerCursePower - sets the current cursed energy
- PlayerCursePowerMAX - sets the maximum cursed energy
- PlayerCursePowerFormer - sets the maximum cursed energy value upon respawn
- PlayerCurseTechnique - sets the first cursed technique
- PlayerCurseTechnique2 - sets the second cursed technique
- PlayerLevel - sets the player level