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Devside Tools

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Devside Tools

Originally, while working with the /enchant command, I discovered a rather strange limitation - it didn't allow applying enchantments beyond normal limits. This seemed illogical to me: why create tools to bypass survival rules if you then restrict them with those same rules? This led to a new command that was meant to fix this situation. Over time, the idea evolved into a full-fledged mod with many useful features.

Key Commands

/enchantur - the very first command of the mod, removing all limitations of regular enchanting (except for a reasonable limit of 100,000 levels).

/geteffectid - identifies the numerical identifier of any potion effect, which is useful when working with NBT tags.

/unbreakable - makes an item indestructible.

/effectinfinity - similar to /effect, but applies the effect for an unlimited time.

/nameraw and /loreraw - commands for setting item names and lore descriptions, similar to /tellraw.

/potion, /splashpotion, /lingeringpotion - create potions with selected effects.

/aggravate - provokes one creature to attack another, with the possibility of mutual aggression.

/setcount - sets the quantity of items in the main hand.

/health, /hunger, /saturation - instantly restore corresponding characteristics or set them to the desired level.

/getcolorcode - converts hexadecimal color codes into Minecraft's format.

Additional Features

  • All potion effects and enchantment levels have been translated into Russian up to level 3998
  • The /enchantur command allows applying the same effects multiple times
  • Added special spawn eggs with additional NBT parameters, including brown mooshrooms, white foxes, and pandas
  • With Swamp Expansion installed, eggs for all Slabfish variants become available
  • For enchantments above level 255, using the Unlimited Enchantments mod is recommended

Reference Section

Porting to other versions - active work is underway on new versions, porting to older versions and other modloaders is not planned.

New feature requests - suggestions can be left in the GitHub issue tracker, but complex changes may be declined.

Compatibility and safety - the mod is intuitive to use, but reasonable caution should always be exercised. The core functionality involves reworking existing capabilities for more convenient access.

Project members
Gkoliver

Gkoliver

Created: 30 May 2022

ID: 23877