Divine (Path to Divinity) - The Path to Divinity
The Divine mod offers players a unique path to achieving divine status, allowing them to obtain immortality and creative capabilities in survival mode. The project draws partial inspiration from the anime "Fullmetal Alchemist: Brotherhood".
Progression System
The main development path in the mod begins with creating the key item - the Homunculus.
Creating the Homunculus
To obtain the Homunculus, several alchemical stages must be completed:
First, create a Bottle of Blood by brewing a Mundane Potion with Rotten Flesh in a brewing stand. 
Then transform it into Mysterious Fluid by adding an Echo Shard. 
The next step is creating Black Fluid by brewing Mysterious Fluid with a Wither Skeleton Skull. 
The final stage - adding an Eye of Ender to Black Fluid to obtain the Homunculus. 
Obtaining the Philosopher's Stone
Activating the Homunculus opens a special interface with a soul indicator at the top and ability indicator at the bottom. 
To fill the soul bar, villagers must be eliminated using the Mass Accumulation ability (default Z key). Every 56 killed villagers fills one segment of the bar. The overall goal is to collect 999 souls. The ability requires a Nether Star for activation and destroys all villagers within a 300-block radius.
After completely filling the bar, press M to manifest the Philosopher's Stone. Achieving divinity grants access to the creative menu and makes the player nearly invulnerable. 
Integrity System
Omnipotence comes at a price - after activating the stone, gradual integrity degradation begins. Every 18 minutes, one integrity heart disappears. When reaching zero level, any received damage becomes fatal.
To restore integrity, use the Soul Suck ability (default B key), which drains life from all players and villagers within a 40-block radius.
Abilities and Controls
- Mass Accumulation (Z) - destroys all villagers within a 300-block radius

- Manifest Stone (M) - creates the Philosopher's Stone, consuming 999 souls

- Red Pierce (R) - releases a powerful red attack similar to the Warden's sonic boom
- Summon Evoker Fangs (G) - creates evoker fangs around all mobs within a 20-block radius
- Soul Suck (B) - absorbs souls of players and villagers, restoring stone integrity
Mortality Potion
To counter divine players or voluntarily renounce omnipotence, create a Mortality Potion. The process is similar to creating the Homunculus, but at the Black Fluid stage, use a Totem of Undying instead of an Eye of Ender. 
The potion instantly reduces a divine player's integrity to zero and can be converted into various forms: splash, lingering, arrows, and others.
Commands and Dependencies
Available debug commands:
- /divinecheck - checks divine status
- /gamemode divine - grants divinity without progression
Required dependencies: Photon Editor and LdLib