DiyoTweaks
Hunger and Health Settings
The mod offers a flexible system for regulating hunger mechanics and health regeneration. You can configure how much saturation is spent on healing hearts, change the maximum hunger bar size, regeneration level, and determine whether health will regenerate constantly or only under certain conditions.
Alternative Crosshair
For ranged weapons, a new target-style crosshair has been added. Its appearance can be changed using resource packs, and you can also configure the list of weapons for which it will be applied.
Classic Mechanics
Want to bring back the feel of alpha and beta Minecraft versions while maintaining compatibility with other mods? Now it's possible! The mod allows:
- Restoring the old armor protection system dependent on its durability (only for vanilla armor)
- Zombies will drop feathers instead of flesh
- Fire can spread rapidly through forests
- TNT will explode when punched
Mob Behavior
Mobs receive new behavioral features:
- Zombies can spawn babies, call reinforcements, and set players on fire (incompatible with Zombie Awareness)
- Endermen stop picking up blocks
- Creepers attack whoever is closer, even if they previously chose another target
- Mobs can become riders on each other
Gameplay Changes
The mod introduces many useful gameplay improvements:
- Nametags receive a crafting recipe
- Animals on peaceful difficulty drop bones
- Experience drops from more sources
- You can completely disable the experience system
- Guaranteed minimum amounts of dropped resources
- Rotten flesh can damage the player
- Increased stack size for many items
- Configurable poison damage interval
- Adjustable maximum sugar cane height
Graphics Improvements
Visual changes include forced detailed grass and interface adaptation for disabled hunger or experience systems.

