DnT Stronghold Overhaul
This mod is a standalone version of the stronghold overhaul from the Dungeons and Taverns series. It does not require the main Dungeons and Taverns mod to work and is not included in the original mod. If you enjoy similar structures, I recommend checking out the author's other projects!
This datapack completely reworks Minecraft strongholds, adding 417 different rooms and 5 specialized stronghold sections.
Important warning: during the first structure generation, your world/server may temporarily freeze.
Main Stronghold Complexes
Portal Chamber
The central element connecting the lobby, library, staircase complex, and prison block. Each portal has a 1/9 chance to contain an eye of ender. Bridges around the central part can be completely destroyed, partially damaged, or remain untouched.

Stronghold Lobby
The heart of the structure, connecting the portal room with the sewer complex, staircase block, and deepslate section. The center of the room indicates the direction for the eye of ender and always has a fixed position in the stronghold.

Staircase Complex
There are two such complexes in the stronghold, connecting the portal chamber or lobby with regular rooms and surface rooms.

Deepslate Complex
Connected to the lobby, from here deepslate rooms generate. Always located below the lobby complex, accessible via a staircase leading down.

Prison Block
Connects to the portal chamber, from here prison rooms generate. Has a fixed position in the stronghold.

Library Complex
Connected to the portal chamber, contains silverfish and cave spider spawners. Includes additional library rooms with randomly generated bookshelves hiding enchanted books. The complex position is fixed.

Sewer Complex
Connected to the lobby, from here sewer rooms generate. Has a fixed position in the stronghold.

Room Types
Surface Rooms
Break through to the surface and adapt to the terrain, providing easy access to the stronghold through the staircase complex. Content-wise identical to regular rooms.

Regular Stronghold Rooms
Stone brick corridors with simple furniture and small rooms: bedrooms, storage rooms, kitchens, small libraries, water springs, and other rooms.
Mobs: zombies in full iron armor with iron swords, zombies in partial iron armor with iron axes, skeletons in partial iron armor.

Classic Room Remixes
Part of the regular rooms are reworked versions of classic stronghold rooms: springs, prisons, libraries.

Deepslate Rooms
Rooms made of deepslate in the corresponding world layers, containing storage rooms and forges.
Mobs: zombies in full gold armor with gold swords, zombies in partial gold armor with gold axes, skeletons in partial gold armor.
Chests: contain more Nether-themed loot.

Prison Rooms
Contain the largest number of prison cells and guard rooms. Some cells have chests hidden behind shelves.
Mobs: zombies in partial iron armor with iron axes, skeletons in full iron armor, skeletons in partial iron armor.
Chests: increased chance to find the Sentry Armor Trim Template.

Library Halls
Library-themed rooms with bookshelves hiding enchanted books. Special stronghold librarian zombies offer a profitable trade: duplication of the Eye Armor Trim Template and three enchanted books. These traders are at maximum level and cannot be leveled up.
Chests: contain more library-themed items and significantly increased chance to find Eye Armor Trim Templates.

Sewer Rooms
Rooms made of mossy stone brick, overgrown and flooded with water. Here you'll encounter creepers, slimes, and drowned. Some drowned are armed with tridents!
Chests: contain more copper ingots and slime balls, occasionally - shells for creating conduits.
