Does It Tick? - Server Performance Optimization

The most unusual server performance enhancement modification for Minecraft.
How does this optimization work?
Does It Tick? is an entity processing optimization mod that significantly speeds up server performance through a simple principle:
If a sheep is 12 chunks away from the player, and no one sees it, should it be processed?
The answer is obvious - no, it shouldn't. Similarly, many other objects that don't affect gameplay shouldn't be processed. We simply turn off their processing! Surprisingly, this causes minimal issues, except for some peculiarities in the operation of automatic farms.
Integration with territory protection systems
The mod is fully compatible with FTB Chunks and Open Parties and Claims, allowing you to mark chunks where entities should continue to function normally, even when you're far away from them.
Flexible configuration
Since this is quite a deep optimization, the mod provides extensive configuration settings that allow you to disable optimization for certain types of entities. A reasonable default exclusion list is included, ensuring that entities important for gameplay, such as the Ender Dragon, Ghasts, and others, will continue to work normally.
If you encounter issues with the operation of modified entities or find that they freeze in place at a distance, report it via GitHub!