

☠️ Dynamic Difficulty Based on Location
The Dungeon Difficulty mod introduces a difficulty system that automatically adjusts based on your current location in the game world. The system can consider various factors:
- Dimension
- Biome (by ID, regex, or tag)
- Structure (by ID, regex, or tag)
Difficulty Types
Several difficulty modes are available by default:
- Adventure - increases mob attributes: maximum health, damage, and armor
- Dungeon - includes all adventure mode features plus enhances found items
- Heroic - similar to dungeon mode but with a different name to indicate boss battles
Examples of enhanced mobs:
⚔️ Loot Scaling
According to the location's difficulty level, found items receive enhancements:
- Power level is displayed in item tooltips
- Predefined attributes (such as attack damage, maximum health) are added or increased
- Works with specified items and attributes (vanilla and modded)
- Reworked item rarity: enchanted items become Uncommon, enhanced items become Uncommon, and enchanted plus enhanced items become Rare
This mechanic encourages players to explore and dungeon crawl instead of constantly staying at base and crafting.
👥 Per Player Difficulty
In multiplayer games, additional players silently increase the overall difficulty.
⚙️ Fully Configurable
The mod offers a flexible configuration system using ID, regex, and tag matching, allowing:
- Defining difficulty with any combination of dimensions, biomes, and structures
- Adding custom difficulty types
- Scaling any attributes on found items (vanilla and modded)
🎮 Designed for Multiplayer
Perfect solution for creating your own RPG server with a dynamic difficulty system.