Dungeons and Combat - RPG Combat System for Minecraft
Introducing the Dungeons and Combat modification, which fundamentally transforms gameplay by adding a full-fledged RPG system with character classes, unique dungeons, and advanced combat arsenal.
Character Class System
The mod introduces seven specialized classes, each determining combat style and providing unique passive abilities:
Vagabond - basic class with standard player characteristics, ideal for those who prefer standard gameplay.
Rogue - master of stealth and speed, capable of becoming invisible while crouching, but with reduced health.
Bounty Hunter - mercenary with increased loot chance, gaining strength when losing half health.
Forgotten Knight - heavily armed warrior with enhanced attacks, gaining resistance at low health.
Titan - most resilient class with maximum health and immunity to negative combat effects like weakness and slowness.
Oni Slayer - agile samurai capable of applying death mark to enemies for additional damage.
Exiled - mage expelled from academies but granted soul scepter for teleportation and magical attacks.
Dungeons and Structures
Explore various locations in the Overworld and Nether:
Lugubrious Catacombs - labyrinth with skeleton enemies and boss Kamath, right hand of Eldrich.
Forgotten Sands - great pyramid with goddess Sunleia possessing solar powers.
The Cathedral - refuge of the blood cult with the powerful Monarch.
Blazing Fortress - palace of infernal entities with their guardians.
Field of the Fallen - cemetery with valuable loot and Gravewatcher.
Equipment and Resources
Over 20 unique armor sets with 3D design and passive bonuses, plus three weapon types for each material: light, medium, and heavy - each with its own advantages and disadvantages.
In caves you'll find new resources for creating advanced equipment. The mod also includes various gadgets, accessories, blocks, and tools for your adventures.
Technical Features
The mod is created in MCreator and requires installation of two additional mods: Geckolib and Curios API. For proper display of 3D armor, it's recommended to use Oculus instead of Optifine.
To change class, use commands: /advancement revoke @a only dungeons_and_combat:origin and /advancement revoke @a only dungeons_and_combat:(chosen_class). Mod settings are limited due to MCreator usage.