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Dusks Biomes

Dusks Biomes

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7 months ago

Versions

1.21 — 1.21.1
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Dusks Biomes

This mod is an adaptation of a datapack I previously created. A non-mod version is planned for release in the future.

New Biomes

Forest and Plain Variations

Cold Forest appears instead of regular forests near snowy regions. Cold Plains replace standard plains adjacent to snowy zones. Warm Forest generates in place of forests in dry regions, featuring acacia trees instead of jungle trees. Warm Plains also appear in arid areas with similar vegetation changes.

Windy and Snowy Landscapes

Windswept Birch Forest replaces windswept savannas in temperate zones and appears in cold regions. Snowy versions of hill biomes have been added: Snowy Windswept Forest, Snowy Windswept Hills, and Snowy Windswept Gravelly Hills. In snowy regions, taigas are replaced with Snowy Old Growth Spruce Taiga and Snowy Old Growth Pine Taiga.

Special Biomes

Dark Grove is a dark forest variant that generates on mountain slopes near dark forests and old growth taigas. Snowy Cherry Grove appears on snowy slopes in frozen world sections. Frozen Mangrove Swamp forms in snowy regions instead of regular swamps.

Desert and River Zones

Red Desert is a regular desert variant with red sand, appearing between badlands biomes and the ocean. Warm River occurs when a river cuts through mesa or desert areas. Red Warm River and Red Warm Ocean are red sand variations that generate in corresponding regions.

Beach Areas

Red Beach and Snowy Red Beach replace regular beaches under specific conditions similar to red desert criteria. Snowy Stony Shore appears instead of stony shores in snowy regions.

Mushroom Biomes

Mushroom Grove is a densely populated version of mushroom islands. Eroded Mushroom Island represents an eroded variation of mushroom grove, appearing in regions similar to eroded badlands.

Cave Biomes

Mushroom Caves

Appear under oceans near mushroom islands. Have the same surface generation rules as mushroom biomes, but underground.

Frozen Caverns

Ice caves that generate under snowy regions or nearby. Contain ice ores, ice and blue ice stalactites and stalagmites, and huge wavy blue ice pillars.

Sand Caves

Sandy caverns that should appear under deserts or nearby. Include sand, husks, cactuses, dead bushes, coarse dirt, glow lichen, sandstone stalactites and stalagmites, sandstone pillars, and warm ocean life in aquifers.

Red Sand Caves

Variation of sand caves with red sand, containing similar elements but with red sandstone instead of regular sandstone.

Gravel Caves

Gravelly caverns that appear under mountainous terrain. Contain cobblestone, cobbled deepslate, dead bushes, coarse dirt, glow lichen, cobblestone and deepslate stalactites and stalagmites, and gravel pillars.

Structures (Requires Lithostitched)

Two structures have been ported from the datapack:

Swamp Villages - appear in swamps.

Mangrove Swamp Villages - generate in mangrove swamps and frozen mangrove swamps, representing a reskin of swamp villages.

Project members
TheEnderCore

TheEnderCore

Developer

DuskAutumnStorm

DuskAutumnStorm

Developer

Created: 10 Jul 2024

ID: 20224