

Dynamic Lite Light
📖 About the Modification
Let there be light! Now various items and creatures in the Minecraft world emit lighting of different levels.
Main Features:
- Items glow when on the ground, in character's hands, on the head, or in item frames
- Some objects can emit light only in water or only on land
- Configurable delay for updating the light source position
- Items in hands or on the head have the center of light emission at the creature's eye level, in other cases - at foot level
🧩 Add-ons and Settings
You can add your own items and creatures that will emit light of a specified level.
Entity Configuration
Settings for entities are divided into item-dependent and independent ones.
- For independent entities, there are 15 entity_type tags along the path
dynamic_lite_light:light_level/<1‑15>.json
. Adding an entity to a tag makes it emit light of the corresponding level - For item-dependent entities, you need to add the entity to the entity_type tag along the path
dynamic_lite_light:<name>.json
in one of three tags:has_head
,has_hands
,has_contents
, which checks for the presence of an item on the head, in hands, and in contents respectively - The
contents
slot is available for items, item frames, shot arrows, tridents, spectral arrows, fireballs, and small fireballs
Item Configuration
For an item to emit light, it must be added to one of the item tags along the path dynamic_lite_light:light_level/<1‑15>.json
.
Water Sensitivity
You can configure water reaction for both items and entities.
- entity_type and item tags follow a similar path
dynamic_lite_light:water_sensitive/<name>.json
- Adding an item or entity to the
turn_off
tag disables glowing in water - Adding to the
turn_on
tag enables glowing only in water
⚠️ Known Issues
- Possibly not all entities with head or hand slots will emit light. If you encounter such an entity, please report it!
🎥 Video
For a better understanding of how the modification works, we recommend watching demonstration videos.