Early Loading Screen
A Fabric mod that displays a loading screen immediately when the game starts and shows information about the component initialization process.
Compatibility
This modification has been tested as part of the AOF6 pack using Prism Launcher and default settings. The results showed proper operation without failures.
Configuration Settings
All parameters are configured through the early-loading-screen.properties file located in the config folder.
window_creation_point
- Available options:
mixinEarly,mixinLoad,preLaunch,mcEarly,off - Default value:
mixinEarly(ormixinLoadif ImmediatelyFast mod is present)
Determines the moment when the game window is created. The listed options are sorted by creation time from earliest to latest. The mixinEarly parameter includes special class loading methods; if issues occur, switching to mixinLoad is recommended. To completely disable the early screen, use the off option.
enable_entrypoint_information
- Available options:
true,false - Default value:
true
Controls the display of information about mod entrypoint loading. When activated, the processes of calling fabric-loader components will be shown. Disable this function if strange errors occur when starting the game.
reuse_early_window
- Available options:
true,false - Default value:
true - Not available on Windows
Determines whether the early loading screen will be used as the main game window.
enable_mixin_pretransform
-auto-specification.json```