EEEAB's Mobs - Challenging Adversaries for Your Minecraft World
EEEAB's Mobs significantly expands the variety of enemies in Minecraft by adding unique and difficult bosses that will challenge even experienced players.
Powerful Bosses

Corpse Warlock
This eerie boss resides at the Bloody Altar in the Nether. Once known as the "Heretic" - on his deathbed, a demonic deity granted him near-immortality and the ability to control corpses. Over time, his faith became distorted under the influence of these powers. What does he believe in now? Perhaps even he himself doesn't know...
Characteristics:
Health: 150
Attack: 5-30
Damage Cap: 22

Nameless Guardian
An ancient war machine guarding the deepest underground structures. Despite centuries passing, it continues to fulfill its primary duty - preventing anyone from approaching the portal. Be careful: time has not weakened its combat capabilities!
Characteristics:
Health: 350
Armor: 10
Attack: 15
Damage Cap: 20
Immune to negative potion effects
Special Abilities:
Melee attacks temporarily block shield usage
All attacks restore health
Attack frequency increases at low health
Some skills cause stun
Enters powered state when health drops below 60%
Powered State:
Increased damage
Extended invulnerability time
Immunity to projectiles
Enhanced and new dangerous skills
Challenge Mode:
Activated through settings in eeeabsmobs-common.toml file
Boss remains permanently in powered state

The Immortal (Work in Progress)
A warlike leader of the Immortal Legion who fought across various dimensions until encountering the ancient Steve. This was the first opponent who could respawn infinitely! Eventually, The Immortal and his legion were sealed in the Void, with the Nameless Guardian guarding the entrance.
Characteristics:
Health: 300-400 (two phases with separate health bars)
Armor: 8-10
Armor Toughness: 4
Attack: 12-18
Damage Cap: 25
Immune to negative potion effects
Damage Adaptation:
Maximum damage reduction: 70%
Adaptation resets if same damage type isn't applied for 30 seconds
Can adapt to 100 damage sources
All adaptation resets when switching phases
Future Plans
The developer plans to add a new dimension, a stone-element boss, a new Illager boss, and rework Nameless Guardian's skills.
Frequently Asked Questions
Question: Encountered a crash or error. How to report?
Answer: Create an issue on the mod's GitHub with problem description and loader version, or write on Discord (please read rules first).
Question: Can Ghost Steel series items be obtained?
Answer: In survival mode they're unavailable, only through modpack settings.
Question: Can The Immortal be encountered in survival mode?
Answer: No, this content is still in development and available only in creative mode or through modpacks.
Question: Why am I not dealing damage to The Immortal?
Answer: He's likely not "activated". Use Guardian Core for activation (hostility in dormant state is a bug).
Question: How to disable The Immortal's damage adaptation?
Answer: Information available on developer's Discord server.
Question: How often are updates released?
Answer: Usually every 3 months. Critical bugs are fixed faster. Version 0.98 might take longer.
EEEAB's Mobs is created by a single developer who handles lore, models, animations, textures, structures, and code. Music and sounds are created by other authors.
Since version 0.93, the mod for 1.19.2 lags one version behind 1.20.1. After version 1.0 release, 1.19.2 will only receive bug fixes and translations.
Versions 1.18 and below are not supported. Fabric is not supported.
Credits
Special thanks to Mowzie's Mobs mod for camera shake systems, advanced particle systems, and laser entity rendering. Without Bob Mowzie's open source code, the mod wouldn't be what it is today.
Music:
Guardians - Evan King
The army of minotaur - Makai Symphony
Thanks to leomard0_o for an excellent resource pack for the mod.