Effectual - Atmospheric Effects for Minecraft

Visual World Enhancements
Effectual mod brings numerous new visual effects to Minecraft that make the game world more lively and atmospheric. You'll see steam from the mouth in cold biomes - especially intense during running. Underwater, air bubbles will appear coming from the character's mouth, as well as from open chests.
Variety of Particles and Animations
When you exit water, droplets drip from the character. Fireflies flutter in swamps at night (available in versions 1.20.1, 1.21.1 and 1.21.4). Lamps, campfires and their soul variants received new visual effects. Burning entities now emit sparks, just like regular fire sources.
Dynamic Environmental Effects
Running on snow or sand creates additional particles. Dust appears in caves, creating a mysterious atmosphere. When water contacts hot blocks (lava or cauldron with lava), steam columns rise. Fast-moving minecarts produce sparks from under the wheels.
Interactive Elements
Underwater pots now release bubbles. Striking metal blocks with iron, gold or netherite tools creates sparks (this feature will be adapted for metal items from other mods in the future). When placing sand, gravel or snow blocks, corresponding particles appear.
Status Effects
Flying with elytra leaves a subtle trail. Levitation is accompanied by a gentle visual effect. Running with speed effect creates wind streams. Active wither effect is surrounded by black smoke.
Frequently Asked Questions
Does the mod affect performance?
Minimally. All effects are optimized for smooth operation.
Is it compatible with shaders and other visual mods?
Yes! The mod works with most shaders and graphics-altering mods.
Client-side only?
Yes. Server installation is not required.
Is Effectual compatible with other mods like Effective or Particular?
Absolutely. Most effects work together without issues. If something overlaps or conflicts - you can disable specific features through the configuration file.
Can I use the mod in a modpack?
Yes - you can include Effectual in your modpacks.
Can I use assets or code from Effectual in my own mod?
No. Code and assets are not open for reuse. Please contact the author for permission before using anything from this project.
If you don't like any effect, you can disable it in the configuration file.