Enchant & Repair
The Problem with Vanilla Mechanics
The standard enchanting and repairing gameplay mechanics leave much to be desired. The enchanting table performs poorly at its job, while the anvil demands excessive resources for repairs. Consequently, most players bypass these systems by purchasing enchanted books from villagers or using Mending enchanting, which creates gameplay imbalance.
New Paradigm
This mod completely overhauls existing mechanics to restore relevance to the original systems while simultaneously balancing book trading and the Mending enchanting operation. The primary principles of this modification:
- Items can be repaired indefinitely, but always require the material from which they were crafted
- Experience reflects game progress rather than serving as an expendable resource
- The anvil is used exclusively for repairs, not for enchanting
- High-end equipment should be expensive to obtain but cheap to maintain
- Enchanted books should be rare and subject to partial reuse
Key Changes
Repair Mechanics
Anvil repairs no longer consume experience and require fewer resources at high levels:
- Chance that repair material (ingot, gem) won't be consumed increases with player level (40% at level 30, 83% at level 70)
- Risk of failed repair where item durability drops to 1 (15% at level 30, 4% at level 70)
- Possibility of losing one level from non-treasure enchantments or the enchantment itself if it was level 1
- Renaming items also doesn't consume experience and doesn't damage the anvil
Updated Enchanting System
The enchanting process undergoes radical changes:
- No experience cost and depends on nearby enchanted books
- Enchanting table scans chiseled bookshelves and randomly adds enchantments from books along with generated random enchantments
- Base enchantment strength is weakened to compensate for better enchantment management through books
- Books cannot be enchanted directly
- Risk of item damage during enchanting decreases with increasing level
Limitations and Balancing
- Item merging or adding books at the anvil is impossible
- Items from villagers are typically cursed with Curse of Vanishing and cannot be repaired
- Mending enchanting no longer repairs items using experience orbs but reduces the chance of material loss and damage during repair
- Upon death, only one experience level is lost, half of which turns into orbs while the other half is permanently lost
Additional Features
- Grindstone allows extracting treasure enchantments onto a regular book in the bottom slot
- Grindstone preserves treasure enchantments when disenchanting items by default
- Special enchanted books can be found in various structures
Complete Customizability
Virtually all aspects of the mod are configurable through configuration files.
Nearly everything can be configured. In multiplayer, installing the mod on the client is not mandatory but recommended to prevent inventory desynchronization issues.