Enchantment Tweaks
This modification was created at the request of a modpack developer and allows fine-tuning of standard enchantments through server configurations. All changes are applied instantly without the need for reloading.
The main goal of the mod is to balance the "Protection" enchantment, which in most situations proves to be too powerful. In many modpacks, players can obtain Protection V and higher, making the use of specialized enchantments against explosions, arrows, or fire meaningless.
By default, the mod limits the effect of the "Protection" enchantment to only melee damage, arrows, and explosions. It no longer reduces damage from poison, wither, magical attacks (including damage from other mods), and other types of damage. Additionally, the enchantment's effectiveness is reduced by 30% (this value is configurable).
Available Settings
Protection Enchantment Settings
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Three operating modes for damage type whitelist:
- Melee only
- Melee + arrows + explosions
- Standard mode (all damage types)
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Addition of "Magic Protection" enchantment (can be completely disabled in configuration)
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Precise damage type modifiers with decimal value support (allows weakening Protection effectiveness or strengthening/weakening other protective enchantment types)

Sharpness Enchantment Settings
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Configurable damage multiplier: ((0.5 level + 0.5) CUSTOM_MULTIPLIER)
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Ability to apply Sharpness to tridents