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Endemic

Endemic

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3 years ago

Versions

21w37a — 1.18.2
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Fabric
Utils
World generators

Endemic

Endemic

Endemic is a Fabric mod for Minecraft that fundamentally changes the tree growing process. Now regular saplings transform into trees characteristic of specific biomes! You'll be able to grow swamp oaks, tall birches, pine spruces, and many other unique species.

Configuration and Functionality

The mod offers a flexible settings system. By default, press "G" to open the settings menu. Here you can completely disable the mod's functionality or configure the probability of endemic trees appearing. The higher you set this parameter, the more frequently unique species like swamp oaks and tall birches will appear.

Tree Adaptation to Different Worlds

You can configure sapling behavior in various dimensions:

  • Overworld — full growth customization
  • Nether and End — additional capabilities

For each dimension, you can choose one of three development options for saplings grown outside their natural habitat:

  1. Normal trees
  2. Stunted trees
  3. Dead trees

The system checks options sequentially. If none of them are suitable, the sapling simply won't grow — this allows you to completely prohibit the growth of non-native species.

Tree Distribution by Biomes

The mod works based on biome categories, allowing trees to spread beyond their natural range without disrupting game balance. Main distribution rules:

  • Oaks — temperate forests, extreme hills, plains
  • Spruces — taiga forests, extreme hills, mountains, snowy biomes
  • Birches — temperate forests and extreme hills
  • Jungle trees — tropical jungles
  • Acacias — arid savannas
  • Dark Oaks — exclusively in dark forests

Special feature: in ocean and river biomes, trees grow more easily, even if they're outside their natural environment.

Light Management

Additional settings allow you to control sky light level requirements for tree growth. You can set the minimum sky light level and configure the probability of different growth types:

  • Level 0 — standard growth without restrictions
  • Level 1 — trees grow differently in caves
  • Level 13-14 — trees turn into shrubs under the canopy of other trees

Mod Advantages

What does this modification do? Replaces standard tree generation from saplings, taking into account the biome where they're planted.

Who is this mod for?

  • Lovers of realistic landscapes
  • Players seeking additional challenge
  • Those who want to grow all possible tree species

Technical Requirements Fabric and Fabric API are required for operation.

Project members
yurisuika

yurisuika

Developer

Created: 22 Jan 2022

ID: 13499