Endermen Plus Mod for Minecraft
The Endermen Plus modification shows how Endermen have adapted to various biomes by adding 12 new variants of these creatures to the game!
This update demonstrates the evolution of Endermen in different environments. They now appear in both icy snowy tundras and the hottest corners of the Nether, making your game world even more diverse and interesting.
Important note: Some mob animations may not work correctly due to GeckoLib features.
System Requirements
- Requires GeckoLib library
- Works only with Forge modloader
- Developed for Minecraft 1.16.5 with Forge 1.16.5-36.2.39 and GeckoLib 1.16.5:3.0.106
- The mod is finished and will no longer receive updates
New Endermen Types
Grasslander

Endermen, having found themselves in the Overworld while escaping the Ender Dragon, began to evolve. Most chose lush, plant-filled biomes for living. Leaf-covered Grasslanders are their direct descendants!
Behavior: Behave like regular Endermen - pick up blocks and attack when stared at.
Tundraman

Some Endermen adapted to living in cold mountain biomes. Short and cute Tundramen became their descendants!
Behavior: Retain most of their intelligence. Stick together in groups, distracting targets by running around. Use spells to summon large snowballs for attack. Peaceful - attack only in response.
Tundraman home: Build insulated bulb shelters filled with warmth and fellow creatures.

Underman

A few Endermen began living in caves, over time becoming wild and developing large head growths to intimidate enemies.
Behavior: Lurk in darkness, slowly approaching unsuspecting miners.
Barrener

A hybrid of Enderman and Snareling, appearing in warm desert and savanna conditions.
Behavior: Behave like regular Endermen but more territorial - attack when seeing the player.
Marshlander

Descendants of Endermen who settled in swamps with a strange love for slimes.
Behavior: Smart, summon slimes for attack. Peaceful - don't attack first.
Marsh mound: Marshlander home with traps to protect against zombies and skeletons.

Seasider

Ocean dwellers who learned to swim and use tridents.
Behavior: Developed coordinated attack tactics. Non-aggressive, can trade emerald block for nautilus shell.
Jungleer

Cute descendants of Endermen from jungles.
Behavior: Dangerous in groups, jump on targets from height. Peaceful - don't attack first.
Wastelander

Peaceful Endermen who mastered Nether Wastes.
Behavior: Social, distract targets by circling around. Non-aggressive, know how to trade.
Wastelanders in Basalt Deltas: More aggressive, attack when looked at.

Wastelander villages: Large settlements for all Nether inhabitants.

Wastelander chieftain: Can throw fireballs, boost fellow creatures, and raise entire village against enemy.

Fortresser

Wastelanders who moved to Nether fortresses and became their protectors.
Behavior: Shoot flaming arrows with high accuracy.
Crimsoner

Hybrid of Enderman and Endersent from Crimson Forests.
Behavior: Strong and hardy but not aggressive.
Warplander

Hybrid of Enderman and Watchling, inhabiting Warped Forests.
Behavior: Possess telekinesis - lift opponents into air for close combat.
Dreamlander

Mysterious creature hunting players who haven't slept for more than 5 days.
Behavior: Shoots dream bundles, clones itself, instantly puts opponents to sleep.
Video Review
Usage and Feedback
The mod can be freely used in videos and modpacks with attribution.