EndlessIDs
EndlessIDs serves as the unofficial successor to the NotEnoughIDs mod, with a strong emphasis on compatibility, stability, and pushing the boundaries of game limitations.
Required Mods
EndlessIDs requires the following mods to function:
- FalsePatternLib
- UniMixins
- ChunkAPI
NotEnoughIDs World Compatibility
The mod can open and upgrade worlds created with NotEnoughIDs (both the original and unofficial versions) without issues. If you encounter any problems when loading NEID worlds with EndlessIDs, please report them to the developers.
Limit Comparison
| Parameter | Vanilla | NotEnoughIDs | NEID Unofficial | EndlessIDs |
|---|---|---|---|---|
| Block IDs | 4,096 | 32,000 | 65,536 | 16,777,216 |
| Block Metadata | 16 | 16 | 65,536 | 65,536 |
| Item IDs | 32,000 | 32,000 | 65,536 | 16,777,216 |
| Biome IDs | 256 | 256 | 256 | 65,536 |
| Entity IDs | 256 | 256 | 256 | 32,768 |
| Potion IDs | 32 | 32 | 32 | 65,536 |
| Enchantment IDs | 256 | 256 | 256 | 32,768 |
| DataWatcher IDs | 32 | 127 (Broken) | 127 (Broken) | 65,536 |
| Dimension IDs | Theoretically unlimited, 4,294,967,295 in practice | Same | Same | Same |
Mod Compatibility
EndlessIDs includes patches for the following mods:
- AbyssalCraft
- Advanced Rocketry
- Alternate Terrain Generation
- Antique Atlas
- Anti ID Conflict
- ArchaicFix
- Atum
- Biomes O' Plenty
- Biome Wand
- BuildCraft
- ChromatiCraft
- Climate Control
- Compact Machines
- CoFH Lib
- Dark World
- Dimensional Doors
- DragonAPI
- Dynamic Surroundings
- Enderlicious
- Enhanced Biomes
- Erebus
- Extended Planets
- Extra Planets
- Extra Utilities
- Factorization
- Futurepack
- GalactiCraft
- Highlands
- Immersive Cavegen
- Industrial Revolution by Redstone Rebooted
- Matter Overdrive
- More Fun Quicksand Mod
- Nature's Compass
- Netherlicious
- Nomadic Tents
- Nostalgic World Generation
- Old World Gen
- Random Things
- Restructured
- Realistic Terrain Generation
- Realistic World Generation
- Thaumcraft
- The Lord of the Rings Mod: Legacy
- The Mists of RioV
- ThutCore/ThutMods
- Tropicraft
- Twilight Forest
- Underground Biomes Constructs
- Witchery
- WorldEdit
Mods not listed here may or may not work properly.
For Item/Block IDs:
The more invasive a mod is, the higher the chance it will break without patches when IDs exceed 4096 and 32000 limits.
For Biome IDs:
If a mod adds a custom world generator, it's highly likely to use old vanilla methods in world generation code. To prevent world corruption and broken biomes, these methods have been replaced with an instant crash that directs users to the GitHub repository.
If you discover any crashes or compatibility issues, it's recommended to create an issue report.