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Energy Flashlight

Energy Flashlight

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Last update

3 weeks ago

Versions

1.21.6 — 1.21.8
Server
Fabric
Neoforge
Quilt
Weapons and armor
Game mechanics
Technological

Energy Flashlight Modification

Energy Flashlight - Redstone-Powered Flashlight

This datapack modification adds a modern flashlight to the game that illuminates the entire path of its beam!

🔦 Main Purpose

Dealing with darkness in mines or caves? Now you have a reliable solution - a flashlight that uses redstone as an energy source and creates realistic lighting along the entire beam path.

⚙️ Important Features

Technical requirements: For proper light passage through incomplete blocks (such as slabs) you need to install the library datapack MIDWUT. Currently available in Russian, English, and Old Slavic languages.

Key Characteristics:

  • Redstone particles are used as an energy source
  • Realistic lighting system using light blocks
  • Automatic charge consumption even when flashlight is not in hand
  • Illumination range - 20 blocks forward with full beam path coverage

🛠️ Acquisition and Usage

Player can craft the flashlight or get it using command: /function energy_flashlight:give/flashlight

The crafting recipe becomes automatically available upon obtaining redstone lamp or redstone dust.

Charging Process: When flashlight charge reaches zero, charging instructions appear: hold flashlight in main hand, redstone dust in offhand, press Shift and use the flashlight.

Charging parameters:

  • Maximum capacity - 10 units of redstone dust
  • Each unit provides 6 minutes of real-world operation time
  • Total operation time at full charge - 1 hour

💻 Technical Information for Developers

Custom Light Beams

The modification allows creating custom light beams. Note that the datapack tick function runs on a 2-tick schedule for optimization, so I added the function tag #energy_flashlight:tick. You can add your own functions for creating light beams to this tag.

Why this is necessary:

  1. Optimize light source processing through unified mechanism
  2. Avoid synchronization errors during light block updates and removal

To create a custom light beam, you need to set its length and run the corresponding function. Length is measured in 0.5 block units, for example, beam length of 10 units equals 5 blocks.

# Basic range reaches 40 units
scoreboard players set #raycast main_score 40
execute anchored eyes positioned ^ ^ ^ run function energy_flashlight:other/raycast/loop

Alternative Charging Items

By default, flashlight accepts only vanilla redstone dust. However, if you add the tag energy_flashlight.energy_for_flashlight:true to the minecraft:custom_data component of any item, it can also be used for energy replenishment.

Operation Notes:

  • System saves game time in the item and compares it with current time when picked up
  • If more than an hour has passed since last use, flashlight automatically turns off
  • Battery status updates every time flashlight is picked up
Project members
Antoha256M

Antoha256M

Developer

Created: 27 Sep 2025

ID: 267955