
Enhanced Armaments Reload
Transform Your Equipment into Unique Artifacts!
This mod fundamentally changes the approach to weapons and armor in Minecraft, endowing them with special abilities that develop through use. Each item becomes a unique tool with its own character and capabilities.
Equipment Development System
Your weapons gain experience with each hit on enemies, while armor accumulates experience when you take damage. Upon reaching a new level, the item receives ability points. Open the development interface by holding the item in your main hand and pressing the 'K' key (default) to select new skills for your equipment.
Rarity System
Each weapon and armor piece receives a random rarity when created. The higher the rarity, the lower the chance of obtaining it. All system parameters are fully customizable to your preferences.
Compatibility with Other Mods
The mod works with any items from other mods that inherit from standard classes: SwordItem, AxeItem, HoeItem, BowItem, or ArmorItem.
Available Abilities
Combat Skills for Weapons
- FIRE - Sets enemies on fire for a short time
- FROST - Freezes opponents in place
- POISON - Poisons targets for a certain period
- INNATE - Causes bleeding in enemies
- BOMBASTIC - Creates an explosion in the target area (doesn't work with animals)
- CRITICAL_POINT - Chance to deal additional damage based on target's health
- ILLUMINATION - Weakens opponents
- ETHEREAL - Restores weapon durability when killing an enemy
- BLOODTHIRST - Restores a portion of health when dealing damage
Defensive Abilities for Armor
- MOLTEN - Sets attacking enemies on fire
- FROZEN - Freezes attacking enemies in place
- TOXIC - Poisons attacking opponents
- BEASTIAL - Increases damage at low health
- REMEDIAL - Restores health every 6 seconds
- HARDENED - Chance to completely block incoming damage
- ADRENALINE - Chance to receive regeneration when taking damage
Administrator Configuration
Commands for equipment management:
/addlevel <level>
- Adds levels to the item in hand/changerarity <rarity ID>
- Changes item rarity (available options: basic, uncommon, rare, ultra_rare, legendary, archaic)
For Developers
Rarity system configuration via JSON files in the config/enhancedarmaments/rarity folder:
{
"name": "archaic", //Rarity name
"color": "red", //Color in tooltip
"hex": 16733695, //HEX color
"weight": 0.01, //Rarity weight
"effect": 0.81, //Damage influence
"enabled": true //Whether rarity is enabled
}
In the config/enhancedarmaments-common.toml file, you can add items from other mods:
[miscellaneous]
#Use 'modid:item' to add items from other mods
extraItems = []
The mod offers extensive customization options, making it ideal for modpack creation.