Enhanced Packet Compression
This modification significantly enhances network efficiency by providing detailed control over the compression level of transmitted packets.
In the standard version of Minecraft, servers automatically compress packets that exceed a certain size threshold. This feature helps conserve traffic and improves connectivity for players with slow internet connections. The "network-compression-threshold" setting in the "server.properties" file allows managing this behavior.
However, this modification offers more advanced optimization capabilities - it allows precise configuration of the compression level for each packet. With proper configuration, this can significantly reduce the load on the processor at the cost of minimal increase in network bandwidth consumption. Such settings will be particularly useful for servers with large numbers of simultaneously connected players.
Although the module is primarily intended for server solutions, technically it can also work on the client side. Nevertheless, running it on the client is not recommended, as the changes made to packet transmission may be detected by anti-cheat systems as suspicious activity.
It is important to note that with complete server-side installation of the module, standard clients can connect without any restrictions thanks to the features of Minecraft's built-in compression system.