Download Enlightend — Minecraft Mods — MetaMods
Enlightend

Enlightend

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21

Last update

1 year ago

Versions

1.16.5 — 1.20.1
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Forge
Weapons and armor
Game mechanics
Mobs
World generators

Enlightend

End Image

Enlightend is a modification for Minecraft version 1.19.2 and above that fundamentally transforms the End while preserving its original atmosphere of emptiness and mystery. The mod expands exploration opportunities both on the surface of end islands and in their depths, while also adding completely new dimensions to explore.

Traveling upward through the End will take you to the Upper End - a massive asteroid belt located far from the regular islands. This area serves as an opposite to the overworld's underground, offering unique biomes, blocks, and items. Descending downward, you'll discover the radioactive Enderneath or other rare resources. Be cautious - uncharted territories hide many dangers, both biological and inorganic.

Note: The mod is available for older versions too, but they don't contain all the new content.

Key Features

  • Numerous unique End biomes with their own ecosystems, themes, and atmosphere
  • New area high above regular asteroids - "Upper End" with exclusive biomes and materials
  • Various new agricultural crops with unique growth mechanics
  • Ooze rain - new weather phenomenon for the End
  • Enhancements to the standard End: new stone types, ores, vegetation, and liquids
  • Rich selection of decorative blocks
  • New musical compositions for the End
  • Almost all blocks, items, and mobs possess unique mechanics - this isn't just filling space with purple forests!

Ennegel Grove

Ennegel Grove

This biome is dedicated to elasticity and bounciness. Trees here consist of bouncy ennegel blocks that form foliage-like structures, with most of the surface covered by these springy materials. "Springleaves" grow everywhere - plants that launch the player with tremendous force in their growth direction.

Grove Details

The grove also features indigo-colored wood and several other decorative plants. Under indigo tree branches grow Bouncer Nuts - a new food source. Over time they become too heavy, fall from trees and open up, releasing several bouncer "mobs" that transform into edible items after 10 seconds.

Ringlings also inhabit this area - new mobs that feed on bouncer nuts. When full, they start digging through the indigo eylium beneath them, occasionally unearthing ancient roots and more rarely - a rooting blade. Ancient roots can be eaten to submerge one block into the ground, or brewed into a rooting potion. The Rooting Blade applies this effect to enemies on hit.


Enderneath

Enderneath

The Enderneath is an upside-down ancient forest hidden beneath end islands, with radioactive thematic elements. This biome generates abundant irradium ore and is home to new dangerous mobs - stalkers.

Stalkers are among the strongest creatures in the game. They attempt to knock players off platforms in the enderneath while applying the "burdened" effect that significantly increases falling speed. Defeating a stalker yields meat and occasionally teeth. Stalker meat is an excellent food source, while teeth can craft a serrated hook with extended range that pulls mobs toward you.

This biome also grows glow gourds, azure berries, and cerulean stalk. Glow gourds eventually open up, allowing harvest of slices that cause radiation when consumed. Azure berries provide levitation, which can save from falls or help escape the enderneath. Cerulean stalk - a downward-growing bamboo equivalent - can be processed into light blue wood.


Ooze Seeps

Ooze Seeps

A biome dedicated to ooze and bubbles, with corresponding mobs and blocks.

Ooze can be found here - a new liquid exclusive to the End. Ooze possesses multiple properties:

  • Items, projectiles, and boats slide across its surface
  • Most entities remain stationary in the liquid - neither sinking nor floating
  • Drowning is impossible in the liquid
  • Immersion grants the "enderstride" effect, randomly teleporting the player in the direction they're looking
  • Ooze accelerates growth of some nearby crops

Large gas vents creating giant bubbles are scattered throughout the biome. Their effects depend on the liquid or gas placed beneath them.

Eleviblooms also grow here - a new crop that progresses through multiple growth stages only on chorloam. When harvested, several elevibloom berries begin floating upward then falling down. They can be eaten to surround the player with a giant bubble that can be popped by attack.

Gloops - new creatures that occasionally harvest mature eleviblooms and consume the floating berries. When sufficiently fed, they begin dripping jelly collectible with bottles. Bubble jelly provides the "bubbling" effect, encasing hit targets in giant bubbles. It can also create bubble jelly blocks that rapidly increase entity velocity in the block's direction.

Fumesplats are other inhabitants of ooze seeps. They gradually fill with ooze then splatter it on enemies, including their natural foes - gloops. The splat causes the "suffocation" effect, slowly draining oxygen from victims. Defeated fumesplats may drop suffocation glands for brewing corresponding potions.


Gaseous Gardens

Gaseous Gardens

An Upper End biome dedicated to noble gases. It generates at y128+ and contains giant gas planets of xenon (blue) and helium (orange), sometimes with rings of stardust blocks.

Garden Details

Gases float upward or downward when broken depending on type. Being in gas reduces or increases gravity. Gases can be collected using gas jars made of malachite and glass panes.

Jars of Helium can be used for:

  • Heliosand - sand equivalent that falls upward
  • Helium Darts - throwable weapons that float upward
  • Helium lanterns - light sources that hang upward
  • Boost Boots - footwear preventing fall damage and significantly reducing gravity

Jars of Xenon can be used for:

  • Flash bombs - throwable weapons blinding nearby mobs
  • Xenon Darts - throwable weapons that fall heavily downward
  • Xenon lanterns - new light sources that hang downward
  • Xenon lasers - shooting non-lethal beams reflecting off malachite reflectors. Adding glacium or blaze powder makes them dangerous. Boost boots allow walking on lasers, while dashing leggings prevent laser damage
  • Xenon is now used in beacon recipes

Gases are renewable through gas vents. Place xenon or helium gas block one block below a three-block tall vent, and it will visually change, occasionally producing new helium/xenon.


Arctic Abyss

Arctic Abyss

A dead zone inhabited only by leviathan-sized lifeforms, generating in the Upper End at y128+.

Void leviathans are the sole inhabitants of this biome. They're incredibly powerful and dangerous but don't hunt cold players or those outside the arctic abyss.

Offering statues can be found among ruins. Interacting requests a specific item - delivery rewards unique items and depletes the statue. Statues cannot be moved and deplete if broken.

Some rewards from offering statues:

  • Glacium - freezing gem for creating arctic abyss blocks, new building blocks freezing entities around them, and starsteel. Starsteel - new toolset superior to diamond that mines faster at greater heights. Can be upgraded with echo shards to tenebrium tools mining faster at lower depths
  • Frost Aspect - new enchantment incompatible with fire aspect, accumulating freezing damage on hit
  • Curse of Permafrost - new curse constantly freezing players wearing cursed armor, neutralized by any leather armor
  • Some other less notable items

Among ruins you can also find:

  • Freezing totems - occasionally shoot freezing rays in facing direction, deactivated by redstone
  • Frostburnt ice - freezes players stepping on it
  • Superheated pots - explode with fire and some good loot

New Materials

New Materials

Malachite can now be found on regular end islands. Used for:

  • Malachite building blocks (regular, polished, bricks, tiles)
  • Gas jars for collecting xenon and helium
  • Malachite reflectors reflecting xenon lasers horizontally or vertically
  • Boost boots from malachite and helium reducing gravity and allowing walking on xenon lasers
  • Dashing leggings from malachite and gold enabling dashing with cooldown and preventing laser damage
  • Teleporters - new redstone blocks teleporting blocks above when activated, but only with rigid malachite block construction to another teleporter
  • Malachite now also used for ender pearls and ender chests

Irradium

Irradium - new radioactive ore found deep in end islands. Used for:

  • Irradium blocks applying radiation in radius
  • Nuclear furnaces smelting 3 items simultaneously using irradium bars as fuel, occasionally producing depleted irradium
  • Nuclear bombs exploding with massive radiation, more powerful than TNT
  • Irradium lamps as new decorative items
  • Depleted irradium blocks absorbing radiation in area
  • Depleted irradium spear with long range, high damage, slow attack speed

Bismuth

Bismuth - new prismatic ore found exclusively in Upper End. Used for:

  • New bismuth building blocks (blocks, sheets, stairs, walls, glass, panes, lamps)
  • Bismuth oxidizes to 5 different colors depending on biome. Regular bismuth blocks can be waxed to prevent
  • All bismuth types can combine into one iridescent type cycling colors
  • Oxidized bismuth can be scraped for bismuth gleam applicable to bismuth

Adamantite

Adamantite - new heavy brittle ore found near the void on end islands:

  • Adamantite nodes found near void, mining with netherite pickaxe yields adamantite nuggets
  • Adamantite usable in smithing table to upgrade iron armor and tools to adamantite
  • Adamantite tools have slower attack, lower durability than netherite, but faster mining and higher damage
  • Adamantite armor has speed penalty per piece and lower durability, but higher armor toughness and knockback resistance than netherite
Project members
hhumanoid

hhumanoid

Developer

lixir

lixir

Developer

Created: 1 Oct 2025

ID: 2551