
Entity Collision FPS Fix
This client-side mod for Minecraft addresses performance issues related to entity collision checking. In the standard game, the client performs redundant collision calculations for all visible and invisible entities, creating significant load on the rendering system.
The mod solves this problem by eliminating duplicate collision checks on the client side, since these calculations are already handled by the server. Particularly noticeable FPS improvements are observed in situations where there are large numbers of entities clustered together in one location.
This optimization aims to fix the official bug MC-228976, which has been confirmed by the community in Mojang's bug tracker.