
Entity Collision FPS Fix Refabricated - Performance Optimization
This client-side mod addresses FPS drops caused by entity collision calculations. In the standard game version, the client continuously checks collisions for all visible and invisible objects, even though these calculations are already handled by the server.
Performance issues become particularly noticeable in situations with large mob clusters - farms, crowds of players, or animals in enclosures. The mod fixes this flaw by eliminating redundant collision checks from the rendering process.
The official Minecraft bug tracker has confirmed the existence of this issue under number MC-228976, and the mod effectively resolves it.
After installation, you'll notice a significant improvement in gameplay smoothness in locations with numerous active entities.