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Entity Culling

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Last update

1 month ago

Versions

1.12.2 — 1.16.5
Client
Forge
Game optimization

Entity Culling

Entity Culling is a client-side performance enhancement mod that eliminates the rendering of hidden entities and tile-entities, resulting in improved FPS metrics. By default, Minecraft renders all entities within the player's field of view, even when obscured behind walls or other obstacles, creating unnecessary system overhead.

Version Compatibility

Please note the following compatibility requirements:

  • For versions 1.16.5 starting from 2.1.4 and above, Optifine G8 is required
  • For versions 1.16.5 up to and including 2.1.3, Optifine G7 is required
  • For versions 1.12.2 starting from 2.0.8 and above, Optifine G5 is required
  • For versions 1.12.2 up to and including 2.0.7, Optifine F5 is required

Technical Requirements

The mod requires MixinBootstrap and RenderLib for operation (Minecraft 1.12.2 only). The Mixin 0.7-0.8 Compatibility mod may be helpful if other modifications use an older mixin version causing game launch issues (1.12.2 only).

Core Features

Culling of Hidden Objects

The mod implements two types of entity culling:

  1. OpenGL occlusion culling - used by default, provides precise bounding box exclusion with minimal delay and low overhead

  2. Raytraced culling - used when hardware doesn't support OpenGL 4.3, more CPU intensive

The first method puts more load on the graphics card, the second on the processor, so the choice depends on your computer specifications.

Performance Benefits

Testing in Chocolate Quest Repoured dungeons showed significant performance improvements with approximately 200 entities on screen.

Test version: EntityCulling-1.12.2-6.0.2 demonstrates impressive FPS gains.

performance test

Project members
meldexun

meldexun

Developer

Created: 11 Sep 2025

ID: 267493