

Entity Detectors
This modification introduces two functional constructs based on redstone technology.
The first construct activates redstone signal transmission when players are detected within a specified area. The second construct operates similarly but responds to the presence of various creatures.
Detection Zone Configuration
Each construct allows configuration of a spherical detection area with radius options of 2, 4, 8, or 16 blocks. Switching between radius values is accomplished through simple activation interaction with the block.
Target Filtering
The creature detector supports a selective target identification system. To configure filtering:
- Interact with the desired creature using a slimeball (using Shift+right-click or attack)
- Obtain an imprinted slimeball
- Apply the obtained sample to the detector construct
To reset filtering to its original state (detecting all creatures), apply a regular slimeball to the block or destroy and rebuild the construct.
Technical Specifications
The entity presence verification system operates with a default interval of 10 ticks. This parameter can be modified through server configuration for performance optimization.