
Entity Protector - Complete Entity Control in Minecraft
Entity Protector is a powerful utility mod that provides you with detailed control over entity interactions in the Minecraft world. Modpack developers and server administrators will appreciate its capabilities for protecting important NPCs, customizing combat behavior, and managing aggression mechanics.
Key Features
This mod opens up extensive possibilities for fine-tuning gameplay:
- Protection from all damage - make selected entities immune to normal, spell, or projectile damage
- Aggression control - configure aggression timers and prevent certain entities from attacking players
- Behavior management - make projectiles pass through protected entities or limit attacks from tamed mobs
- Popular magic mods support - compatibility with Mine and Slash and Iron Spell Books for magic damage control
- Convenient JSON configuration - easy setup through configuration files
Command Settings
Administrative commands (requires access level 2):
/entityprotector reload
- reload configuration without restarting the game/entityprotector cleartracking
- clear system tracking
Configuration System
Configuration files are located in the /config/Entityprotector/Entities/
folder and can be modified while the game is running. The mod uses a priority system:
- Individual entity settings
- Global configuration
- Global mobs settings
Available Configuration Parameters:
Identifier and Basic Parameters:
- entityId: any entity identifier from Minecraft or modded versions
Damage Received Control:
- takeNormalDamage: control normal damage
- takeMobDamage: damage from other mobs
- takeGenericSpellDamage: general magical damage
- takeMineSlashSpellDamage: Mine & Slash spell damage
- takeIronSpellDamage: Iron Spells damage
Behavior Control:
- canDamagePlayer: ability to damage players
- cancelAggroTime: aggression duration (in seconds)
- neutralUntilAttacked: passive behavior until attacked by player first
Practical Applications
This mod is especially useful for:
- Protecting important NPCs from accidental destruction
- Controlling the duration of mob aggression
- Limiting attacks from specific modified creatures
- Managing magic damage in combination with popular magic mods
Settings are configured through JSON files in the /config/entityprotector directory and can be reloaded without restarting the game world.