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Entity Protector

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Adventure
Utils

Entity Protection

Entity Protector - Complete Entity Control in Minecraft

Entity Protector is a powerful utility mod that provides you with detailed control over entity interactions in the Minecraft world. Modpack developers and server administrators will appreciate its capabilities for protecting important NPCs, customizing combat behavior, and managing aggression mechanics.

Key Features

This mod opens up extensive possibilities for fine-tuning gameplay:

  • Protection from all damage - make selected entities immune to normal, spell, or projectile damage
  • Aggression control - configure aggression timers and prevent certain entities from attacking players
  • Behavior management - make projectiles pass through protected entities or limit attacks from tamed mobs
  • Popular magic mods support - compatibility with Mine and Slash and Iron Spell Books for magic damage control
  • Convenient JSON configuration - easy setup through configuration files

Command Settings

Administrative commands (requires access level 2):

  • /entityprotector reload - reload configuration without restarting the game
  • /entityprotector cleartracking - clear system tracking

Configuration System

Configuration files are located in the /config/Entityprotector/Entities/ folder and can be modified while the game is running. The mod uses a priority system:

  1. Individual entity settings
  2. Global configuration
  3. Global mobs settings

Available Configuration Parameters:

Identifier and Basic Parameters:

  • entityId: any entity identifier from Minecraft or modded versions

Damage Received Control:

  • takeNormalDamage: control normal damage
  • takeMobDamage: damage from other mobs
  • takeGenericSpellDamage: general magical damage
  • takeMineSlashSpellDamage: Mine & Slash spell damage
  • takeIronSpellDamage: Iron Spells damage

Behavior Control:

  • canDamagePlayer: ability to damage players
  • cancelAggroTime: aggression duration (in seconds)
  • neutralUntilAttacked: passive behavior until attacked by player first

Practical Applications

This mod is especially useful for:

  • Protecting important NPCs from accidental destruction
  • Controlling the duration of mob aggression
  • Limiting attacks from specific modified creatures
  • Managing magic damage in combination with popular magic mods

Settings are configured through JSON files in the /config/entityprotector directory and can be reloaded without restarting the game world.

Project members
AtPoe

AtPoe

Created: 15 Jun 2025

ID: 223611