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EntityCulling Unofficial

EntityCulling Unofficial

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Utils

EntityCulling Unofficial

Complete reworking of previous versions

This project represents an adapted version of the popular Entity Cumbling mod, specifically redesigned for Minecraft 1.7.10. The source code is distributed under the MIT license.

What does this modifier do?

This upgrade significantly expands the capabilities of graphics rendering optimization. Using background calculations, the system determines which objects and entities are outside the player's field of view and completely excludes them from the rendering process. This reduces the load on the processor and video card, which is especially important for modpacks with a large number of modifications.

Key advantages:

  • Significant performance boost - noticeable improvement in game smoothness
  • Smart culling - the system automatically identifies invisible objects
  • Universal application - works effectively with all types of entities and blocks

Most noticeable results are achieved in complex modded packs that contain many mechanisms, decorative elements, mobs and other resource-intensive objects.

Answers to frequently asked questions

  • Can it conflict with other optimization mods?

No, testing has confirmed stable operation with most common optimizers. In rare cases of problems, this should be reported to the developers.

  • Are malfunctions possible with content modifications?

Problems can only occur if modifications incorrectly set the boundaries of their objects. In this case, it is sufficient to add the corresponding mod to exceptions through the configuration file.

  • Are there any disadvantages to this solution?

Minimal increase in RAM usage, practically unnoticeable in everyday gaming.

Project members
TCLProject

TCLProject

Created: 1 Sep 2023

ID: 78548