Entity Culling Unofficial - Rendering Optimization for Minecraft 1.7.10
This project is an adaptation of the Entity Culling mod version for Minecraft 1.8 to work on version 1.7.10. The source code is distributed under the MIT license.
How Optimization Works
The mod significantly improves performance by using asynchronous calculations to determine entities and block entities that are hidden from view. This prevents their unnecessary rendering, saving valuable frames per second.
The greatest performance boost is noticeable when using modpacks with a large number of mods, especially if you have a base with many mechanisms, decorative elements, mobs, and other objects.
Frequently Asked Questions
Compatibility with Other Optimization Mods
Yes, the mod is fully compatible with most popular optimization mods. If any issues arise, they should be reported to the developer.
Compatibility with Content Mods
Problems may only occur if block entities from other mods incorrectly set their boundaries. In such cases, it's sufficient to add them to the blacklist in this mod's configuration file.
Are There Any Disadvantages?
The only minor drawback is a slight increase in RAM usage, which is practically unnoticeable.
Porting to Other Versions
Questions about porting to other versions should be addressed to the original mod's author.