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Entity Culling Unofficial

Entity Culling Unofficial

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Last update

2 years ago

Versions

1.7.10
Client
Forge
Game mechanics
Mobs
Game optimization

Entity Culling Unofficial - Rendering Optimization for Minecraft 1.7.10

This project is an adaptation of the Entity Culling mod version for Minecraft 1.8 to work on version 1.7.10. The source code is distributed under the MIT license.

How Optimization Works

The mod significantly improves performance by using asynchronous calculations to determine entities and block entities that are hidden from view. This prevents their unnecessary rendering, saving valuable frames per second.

The greatest performance boost is noticeable when using modpacks with a large number of mods, especially if you have a base with many mechanisms, decorative elements, mobs, and other objects.

Frequently Asked Questions

Compatibility with Other Optimization Mods

Yes, the mod is fully compatible with most popular optimization mods. If any issues arise, they should be reported to the developer.

Compatibility with Content Mods

Problems may only occur if block entities from other mods incorrectly set their boundaries. In such cases, it's sufficient to add them to the blacklist in this mod's configuration file.

Are There Any Disadvantages?

The only minor drawback is a slight increase in RAM usage, which is practically unnoticeable.

Porting to Other Versions

Questions about porting to other versions should be addressed to the original mod's author.

Project members
TCLProject

TCLProject

Developer

Created: 30 Aug 2023

ID: 3188