EnviroMine continuation
BASED ON VERSION: EnviroMine for Galaxy Odyssey by AstroTibs
⚠️ DEPRECATED MOD
Mod development is currently suspended. The latest available version is 1.3.148-FINAL. Critical fixes continue to be applied, but no significant additional features are planned.
🔧 BASIC REQUIREMENTS
REQUIRES UNIMIXINS – available for download here
🎯 IMPORTANT INFORMATION
For most mod functions to work correctly, follow this sequence:
Enviromine menu → Custom editor → Profile → default_settings.cfg → General settings → Generate default settings → true
⚠️ Attention: This operation may take up to 30 minutes of real time when using a large modpack!
⚛️ BLOCK PHYSICS DISABLED
Block physics is disabled by default. To enable it, go to:
Enviromine menu → Custom editor → Profile → default_settings.cfg → General settings → Enable physics → true
🔄 FEATURES OF THIS VERSION
This version is based on EnviroMine for Galaxy Odyssey but includes numerous improvements:
- Redesigned biome temperature system: Now takes into account time of day and weather conditions (changelog 1.3.139)
- Flexible parameter configuration: Ability to modify numerous hardcoded values
- Compatibility with popular mods:
- Hbm's Nuclear Tech
- Hbm's NTM Space (fork)
- Serene Seasons
- Mekanism suits
- Thaumcraft leaves
🆕 ADDITIONAL FEATURES
- "Hardcore gases" mode – gases become invisible (disabled by default)
- Increased mental effects on character sanity
- Extended gas poisoning configuration options
🐛 BUG FIXES
- Resolved gas logic errors
- Fixed bug where gas mask sound played during game pause
- Restored functionality of
/envirostat set aircommand
AND MUCH, MUCH MORE – full changelog
🙏 CREDITS
- Original version developers: Funwayguy, GenDeathrow, thislooksfun – native EnviroMine 1.7
- Previous version developer: AstroTibs – codebase for this fork
- GTNH Team: example mod 1.7.10 – for contributions to build system