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Epic Fight - Indestructible

Epic Fight - Indestructible

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Epic Fight - Indestructible

Attention: Modern versions of EFM (16.6.5, 18.3.8 and newer) already support this mod's functionality, so older versions are no longer updated.

Important: Simply installing the mod is not enough. To make it work, you need to create a custom entity datapack.

Setup Guide (1.18/1.19/1.20)

For current versions (18.5.3+/20.6.1+/19.xxx.xxx+) the datapack path has changed: Example: custom_name:data/"modid"/advanced_mobpatch/"entityname".json It is recommended to use the mod only for bosses

Main Features

1. Enhanced behavioral settings for custom entities: defense, wandering, and customizable behavior animations 2. Additional attributes: stamina system, stun shield mechanism, and stun system 3. Advanced behavior detection systems

Available Guard Animations

  1. Longsword: "indestructible:guard/guard_longsword"
  2. Sword: "indestructible:guard/guard_sword"
  3. Greatsword: "indestructible:guard/guard_greatsword"
  4. Katana: "indestructible:guard/guard_katana"
  5. Spear: "indestructible:guard/guard_spear"
  6. Dual wield swords: "indestructible:guard/guard_dualsword"
  7. Yamato: "indestructible:guard/guard_yamato" // with yamatomoveset installed

New Behavior Predicates

  1. "guard_break": // {"predicate":"guard_break", "invert": false} Checks if target's guard is broken. Setting "invert" to true means animation will only play when guard is not broken

  2. "knock_down": // {"predicate":"knock_down", "invert": false} Checks if target is knocked down. Setting "invert" to true means animation will only play when target is not knocked down

  3. "attack_level": // {"predicate":"attack_level", "min": 1, "max": 1} Determines target's attack phase: free : 0, preparation : 1, contact : 2, recovery : 3. Example above means preparation stage

  4. "stamina": // {"predicate": "stamina", "stamina": 30, "comparator": "greater_ratio"} Similar to health predicate, checks mob's stamina

  5. "using_item": // {"predicate":"using_item", "edible": true} Checks if target is using an item. Setting "edible" to true limits check to food and potions

  6. "phase": // {"predicate":"phase", "min": 1, "max": 1} Checks custom phase set by behavior motion

Guide

Credits:

praise_suffering (for the idea)

Project members
Namelesslk

Namelesslk

Created: 12 May 2024

ID: 30538