
Extended Enchanting
This mod significantly expands Minecraft's enchanting system by adding 19 unique enchantments that integrate with the Combat+ system. Each new enchantment has a substantial impact on gameplay but is incompatible with other enchantments of the same type, forcing players to make conscious choices according to their playstyle.
Enchantment Features
All enchantments are divided into several categories and cannot be combined with other enchantments from the same group.
Aspects (for swords)
- Leeching Aspect - heals the owner when landing a critical hit
- Frost Aspect - partially freezes the target on hit
- Lightning Aspect - builds up static charge on struck targets
Damage (for swords and melee weapons)
- Initiative - increased damage against targets with full health
- Glass - increased damage when the owner has full health
- Solitude - additional damage if this is the only enchantment on the item
Weapon Utility
- Dual Strike - attacks a secondary target with each hit
- Feint - jumps back after striking a target
- Rampage - grants strength and speed after killing an enemy
Knockback
- Launch - launches the target into the air on hit
Protection (for armor)
- Weapon Protection - increased protection against melee weapon attacks
- Combustion Protection - enhanced protection against fire and explosion damage
Hearts (for chestplates)
- Heart of the Sun - health regeneration and ignites attackers in sunlight
- Heart of the Moon - prevents phantom spawns and slows attackers in moonlight
- Heart of Brimstone - speed and regeneration when on fire in the Nether
- Heart of the Void - protection from fall damage and the void in the End
Miscellaneous
- Green Thumb (for hoes) - automatically replants broken crops
- Soil Walker (for boots) - prevents farmland from turning into dirt when landing
- Curse of Chorus (for chestplates) - random teleportation when attacked