Extended Potions
What this mod does
The standard game has a limit of 32 potion IDs, which many mods extend to 128—this value can still be achieved with minimal code changes. Our modifier solves the problem more radically, allowing you to set the maximum number of IDs to any value you need. By default, 4096 is used—this quantity should be enough for any player^^. Note that an excessive increase may lead to a slight increase in memory consumption.
Additionally, potion ID conflicts are difficult to notice because they are not logged, unlike issues in other categories. This mod adds proper notifications for such situations—details are recorded in the console (or a separate debug log if needed).
How to use
After installation and starting the game, the limit will automatically increase to 4096. If you want to set your own value—refer to the mod's configuration file. Information about encountered conflicts will be provided in two ways—the list will include both potion names and their identifiers.
Important: When activating the mod, all current potion effects will be preserved. When the mod is removed—all active potions will disappear.
Feel free to use it in your modpacks