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[TACZ] LesRaisins Tactical Equipements
An addon for tacz, with extra support about throwable, melee weapons for gun packs
1155
0.0
Client
3mos back
Giantess Toki & more
This mod added Giantess anime girls that spawn in as part of the village raid and attack players and villagers
730
Everywhere
Neoforge
1.21.1
2mos back
[SBW] AshVehicle
A mod that adds various vehicles to SBW.
656
4mos back
[Tacz]Maxstuff
A tacz addon adding a variety of STUFF that MAX wants to add
655
Forge
1.20.1 — 1.20.6
Elite X Quality Guns (TACZ)
Tac Z addon mod that Adds weapons from Elite X Warfare but enhanced
523
Fabric
1.18.2 — 1.21.1
1mo back
[SBW] Vintage Vehicle Pack
This mod is mainly for the Superb Warfare mod, which adds military equipment.
499
1.20.1
Soup API (PvP visuals)
Visuals for the best PvP experience and playing with friends. Have fun :D Визуалы для лучших впечатлений от ПвП и игры с друзьями. Веселитесь :D
440
1.20.1 — 1.21.4
5mos back
[TaCZ] LesRaisins Append Pack
An append pack of Timeless and Classics Guns, more guns, armors, tactical items and so on.
382
1yr back
[TACZ] Gucci & Vuitton Attachments
A gunpack for "Timeless and Classic Guns: Zero" with huge amount of attachments.
378
Geckolib
A 3D animation library for entities, blocks, items, armor, and more!
367
Quilt
1.12.2 — 1.21.10
2w back
[TaCZ] Endless Ammo
A library for ammunitions in TaCZ
9mos back
[TACZ Addons] Daffa's Arsenal
Pushing TACZ (Timeless and Classic ZERO) to its limits with this gunpack!
361
[TACZ] Fallout Gunpack
A gunpack of tacz, contains some weapons from Fallout
354
ZeroContact
Adding ballistic SAPI plates/Body armors to Modded Minecraft providing unique close combat experiences for TACZ.
Simple Voice Chat
A working voice chat in Minecraft!
352
1.8.8 — 25w42a
1w back
[TaCZ] Timeless and Classics Zero
The most Immersive and Customizable modern FPS experience in Minecraft - A complete Remaster of the TaC gun mod by the original team.
324
1.18.2 — 1.20.1
[TaC:Z] Chamber Clarity
Check the remaining ammo in your magazines.
292
8mos back
TT20 (TPS Fixer)
TT20 helps reduce lag by optimizing how ticks work when the server's TPS is low.
238
Server
1.19.2 — 1.21.8
All mods
Все ресурспаки
All shaders
All worlds
Downloads
Last update
Chiseled Armor Vanity Slots GUI
Armor worn in one of the added inventory vanity slots render on the player, but don't take up an armor slot and don't provide additional protection. Click the helmet icon (if displayed) in the survival player inventory or press H (by default) to access.
Rectangular Pyramid
Rectangular pyramid created with drawn mode. Local/global mode shape is a square pyramid.
Translate
Translate chiseled blocks.
Elliptic Cone
Elliptic cone created with drawn mode. Local/global mode shape is a circular cone.
Bit Mapping GUI
GUI for manually mapping states and blocks to bits for use in the Modeling Tool.
Chiseled Armor GUI
All data of all currently worn armor pieces can be viewed and modified in the GUI. There, any item can be added/removed and can have any number of GL operations (rotation, translation, scale) applied to it. Open with G for normal and SHIFT + G for vanity.
Chiseled Armor Tree Small
Example where a tree and some grass below it are rendered at small scale as a hat.
Before Local Spherical Bit Removal
Remove spherical areas if bits from clicked chiseled/chiselable blocks.
Offset Shape
The sculpting shapes of spades can be offset for placement.
Chiseled Armor Eyes
Example where chiseled blocks of flowing water/lava are rendered at a very small scale to give the player animated eyes.
Chiseled Armor Tree Large
Example where a tree of gold/diamond in a large wooden box is rendered at 1:2 scale as a hat.
Elliptic Cylinder
Elliptic cylinder created with drawn mode. Local/global mode shape is a circular cylinder.
Inside Spherical Chamber
A spherical chamber made with a Sculpting Wires by removing a spherical area of bits in global mode.
Chiseled Armor Head
Example where a collection of blocks are rendered at 1:2 scale as the player's head.
Chiseled Armor Default Model
This is the default model rendered for Chiseled Armor when it has not been set to render any items for any of its moving parts.
Jungle Temple Eye
An eye made with Sculpting Wires and Spades by removing/adding spherical areas of bits in global mode.
Chiseled Armor
Chiseled Armor pieces render chiseled blocks (and any items) as their moving parts.
Outside Spherical Chamber
Bit Tool Settings Menu
Holding the Chisels & Bits radial menu key (default is Left Alt, i.e. 'LMENU') with a tool in-hand will open a menu GUI for changing all tool settings. This is an alternate means of changing settings from the key/mouse combinations.
Village
A village that was read, chunk by chunk (24 chunks in total), with the Modeling Tool to make a model of it.
Step 1 - Bodypart Template Creation
Click a surface in 'Template Creation' mode to set an area that represents the bodypart associated with the armor piece's selected moving part at the selected scale (right-click to additionally fill the area with bits that will be ignored when importing).
Mirror
Mirror chiseled blocks.
Chiseled Armor Peg Leg
Example of a Chiseled Armor moving part preventing a moving part of the player model from rendering.
Chiseled Armor Textured Body
Example where chiseled wool blocks are rendered at 1:1, such that they effectively re-texture the player.
Ellipsoid
Ellipsoid created with drawn mode. Local/global mode shape is a ellipse.
Invert
Invert chiseled blocks.
Rotate
Rotate chiseled blocks.
Cuboid
Cuboid created with drawn mode. Local/global mode shape is a cube.
Village Model
Model of a village made with the Modeling Tool by reading the village chunk by chunk (24 chunks in total).
Chiseled Armor Helmet
Example of a 1:1 scale brick helmet with gold horns.
After Local Spherical Bit Removal
Remove spherical areas of bits from clicked chiseled/chiselable blocks.
Step 2 - Block Collection
After you have created your model around the in-world bodypart template area, put the armor piece in 'Block Collection' mode. Clicking one block/bit and releasing on another, draws a box around your model and imports copies of all intersecting blocks.
Phylogeny
Created: 21 Oct 2018
ID: 29747
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