MetaMods
An addon for TACZ that adds throwable weapons, mêlée weapons, and extended support for weapon packs, significantly enhancing tactical capabilities in the game.
1902
4.7
Client
5mos back
An addon for TACZ that adds various weapons and equipment selected by developer Max — from rare Balkan AKs to game models and much more.
1533
5.0
Everywhere
Forge
1.20.1 — 1.20.6
6mos back
The mod adds giant animé girls that spawn during village raids and attack players and villagers. Two unique characters with varied attacks and taming capability.
1526
0.0
Neoforge
1.21.1
4mos back
An extension for SuperbWarfare that adds various military vehicles with unique control systems and weaponry.
1389
This is an add-on for the Superb Warfare mod that adds various military equipment to the game, expanding players’ tactical options.
1357
1.20.1
3mos back
Visual enhancements for maximum enjoyment of PvP battles and cooperative play with friends. Enjoy the game!
1312
Fabric
1.20.1 — 1.21.4
1mo back
Library for creating advanced 3D animations of entities, blocks, items, and armor in Minecraft with support for keyframes and complex transitions.
1188
Quilt
1.12.2 — 1.21.11
6d back
The mod adds tactical body armor and ballistic plates to Minecraft, creating unique close combat experiences for TACZ players.
1052
2mos back
Adds a full-fledged voice chat to Minecraft with spatial audio and numerous additional features for comfortable communication between players.
1045
1.8.8 — 1.21.11
5d back
Tac Z addon that introduces enhanced weapons from Elite X Warfare with complete redesign and expanded capabilities
1025
1.18.2 — 1.21.1
A library for Minecraft mod developers providing advanced projectile capabilities including improved synchronization, optimized chunk loading, screen shake effects, and projectile burst systems.
960
1.20.1 — 1.21.1
1w back
Universal ammunition library for TaCZ mod, providing compatibility between different weapon packs and eliminating overwrite conflicts.
873
4d back
The most realistic and customizable modern shooter experience in Minecraft — a complete remake of the TaC mod by the original development team with reworked weapon system, animations, and deep customization.
851
1.18.2 — 1.20.1
2w back
TT20 mod reduces lag on servers with low TPS by optimizing game tick operation and recalculating time intervals for various processes.
848
Server
1.19.2 — 1.21.10
Military mod with various firearms, powerful artillery, and combat vehicles that transforms Minecraft into a realistic combat simulator.
806
An extensive collection of attachments for the Timeless and Classic Guns: Zero mod, offering numerous weapon customization options.
742
Unlock the full potential of TACZ with this impressive weapon pack that elevates gameplay to a new level of realism and detail.
737
An immersive horror mod where you face the consequences of your own decisions.
720
Universal and expandable API system for working with accessories and equipment, designed for developers and players.
711
1.13.2 — 1.21.5
Addon featuring military vehicles designed in a style that harmonizes with vanilla Minecraft.
682
An expansion for the Timeless and Classics Guns mod, adding more weapons, armor, tactical items, and other elements.
653
Creative technologies that expand player capabilities in building and automation
633
An addon for TaCZ featuring a collection of Fallout-themed weapons, including various models from the post-apocalyptic universe.
618
11mos back
The perfect addition to your post-apocalyptic modpack
614
All mods
Все ресурспаки
All shaders
All worlds
Downloads
Last update
Chiseled Armor Vanity Slots GUI
Armor worn in one of the added inventory vanity slots render on the player, but don't take up an armor slot and don't provide additional protection. Click the helmet icon (if displayed) in the survival player inventory or press H (by default) to access.
Rectangular Pyramid
Rectangular pyramid created with drawn mode. Local/global mode shape is a square pyramid.
Translate
Translate chiseled blocks.
Elliptic Cone
Elliptic cone created with drawn mode. Local/global mode shape is a circular cone.
Bit Mapping GUI
GUI for manually mapping states and blocks to bits for use in the Modeling Tool.
Chiseled Armor GUI
All data of all currently worn armor pieces can be viewed and modified in the GUI. There, any item can be added/removed and can have any number of GL operations (rotation, translation, scale) applied to it. Open with G for normal and SHIFT + G for vanity.
Chiseled Armor Tree Small
Example where a tree and some grass below it are rendered at small scale as a hat.
Before Local Spherical Bit Removal
Remove spherical areas if bits from clicked chiseled/chiselable blocks.
Offset Shape
The sculpting shapes of spades can be offset for placement.
Chiseled Armor Eyes
Example where chiseled blocks of flowing water/lava are rendered at a very small scale to give the player animated eyes.
Chiseled Armor Tree Large
Example where a tree of gold/diamond in a large wooden box is rendered at 1:2 scale as a hat.
Elliptic Cylinder
Elliptic cylinder created with drawn mode. Local/global mode shape is a circular cylinder.
Inside Spherical Chamber
A spherical chamber made with a Sculpting Wires by removing a spherical area of bits in global mode.
Chiseled Armor Head
Example where a collection of blocks are rendered at 1:2 scale as the player's head.
Chiseled Armor Default Model
This is the default model rendered for Chiseled Armor when it has not been set to render any items for any of its moving parts.
Jungle Temple Eye
An eye made with Sculpting Wires and Spades by removing/adding spherical areas of bits in global mode.
Chiseled Armor
Chiseled Armor pieces render chiseled blocks (and any items) as their moving parts.
Outside Spherical Chamber
Bit Tool Settings Menu
Holding the Chisels & Bits radial menu key (default is Left Alt, i.e. 'LMENU') with a tool in-hand will open a menu GUI for changing all tool settings. This is an alternate means of changing settings from the key/mouse combinations.
Village
A village that was read, chunk by chunk (24 chunks in total), with the Modeling Tool to make a model of it.
Step 1 - Bodypart Template Creation
Click a surface in 'Template Creation' mode to set an area that represents the bodypart associated with the armor piece's selected moving part at the selected scale (right-click to additionally fill the area with bits that will be ignored when importing).
Mirror
Mirror chiseled blocks.
Chiseled Armor Peg Leg
Example of a Chiseled Armor moving part preventing a moving part of the player model from rendering.
Chiseled Armor Textured Body
Example where chiseled wool blocks are rendered at 1:1, such that they effectively re-texture the player.
Ellipsoid
Ellipsoid created with drawn mode. Local/global mode shape is a ellipse.
Invert
Invert chiseled blocks.
Rotate
Rotate chiseled blocks.
Cuboid
Cuboid created with drawn mode. Local/global mode shape is a cube.
Village Model
Model of a village made with the Modeling Tool by reading the village chunk by chunk (24 chunks in total).
Chiseled Armor Helmet
Example of a 1:1 scale brick helmet with gold horns.
After Local Spherical Bit Removal
Remove spherical areas of bits from clicked chiseled/chiselable blocks.
Step 2 - Block Collection
After you have created your model around the in-world bodypart template area, put the armor piece in 'Block Collection' mode. Clicking one block/bit and releasing on another, draws a box around your model and imports copies of all intersecting blocks.
Phylogeny
Created: 21 Oct 2018
ID: 29747
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