Extra Spells (Electroblob's Wizardry) - Additional Spells
Important: Version Compatibility For Electroblob's Wizardry 4.3.0 and newer, use Extra Spells version 1.2.0 or higher. For Electroblob's Wizardry versions 4.2.0 to 4.2.11, use Extra Spells versions 1.1.0-1.1.4. For older Electroblob's Wizardry versions 4.1.4 and below, use Extra Spells version 1.0.7 or earlier.
About the Modification
This addon significantly expands the spell arsenal for the Electroblob's Wizardry magic system. The number of new spells depends on installed additional modifications.
Required Dependencies
- Required: Electroblob's Wizardry
- Optional: Extra Alchemy
- Optional: Potion Core
New Spells
Main Spells
- Time Manipulator - Switches time of day from dawn to dusk and vice versa
- Vampirism - Enhances abilities at night but makes vulnerable to sunlight
- Super Jump - Instantly launches high into the air
- Chargeable Strike - Attack power depends on charging time
- Tribal Bless - Provides Strength II, Jump Boost II, and Night Vision
- Scale Bless - Grants Strength II, Resistance, and Fire Protection
- Thief Bless - Ensures Strength II, Speed IV, and Night Vision
Spells for Potion Core
- Advanced Return - Teleports to bed
- Armor Piercing Missile - Powerful projectile that reduces armor protection by 25%
- Surface Teleport - Quick exit from caves and dungeons
- Magical Offence - Increases magical potential
- Hunter's Revenge - Enhances arrow damage
- Solid Core - Reduces knockback by making character as stable as stone
- Magic Shield - Protects against magical attacks, can be strengthened by charging
Spells for Extra Alchemy
- Return - Teleportation to spawn point after 10 seconds of immobility
- Time Travel - Returns to spell casting location after 4 seconds
- Pacifism - Slows down everyone who attacks you
- Photosynthesis - Restores hunger when in sunlight
Usage Terms
Redistribution of the modification on other sites is prohibited. Use in modpacks and videos is allowed provided that a link to the original mod page is indicated.