
Fabric Enchantments
The Fabric Enchantments mod significantly expands the arsenal of enchantments for Fabric users, offering numerous new magical enhancements for weapons, armor, and tools. With each new version, additional enchantments are added, making the game even more diverse.
Configuration and Settings
Each enchantment can be individually disabled through configuration files. You can also modify probability values, effect durations, and other ability parameters. For safety, a backup configuration file is provided that will restore main settings in case of accidental changes or deletion of important parameters.
Weapon Enchantments
Consume I-III - Upon killing an entity, restores hunger with 10-30% probability (depending on level).
Ice Aspect I-II - Slows down the target with each hit (effect strengthens with level). Incompatible with Poison Aspect and Fire Aspect
Poison Aspect - Poisons the target with each hit. Incompatible with Ice Aspect and Fire Aspect
Experience I-II - Increases experience gained from killing entities.
Beheading - With 5% probability, creepers, zombies, and skeletons drop their heads. Incompatible with Silk Touch
Paralysis - Upon hitting, freezes the target and drastically reduces attack speed for 2 seconds. Incompatible with Fire Aspect, Poison Aspect, and Ice Aspect
God of the Sea - Provides water breathing when holding the enchanted item. Trident only, treasure enchantment
Pyromania I-II - Deals additional damage to burning entities. Incompatible with Fire Aspect
Bow Enchantments
Rise I-III - Upon hitting, lifts the target into the air for a short time (duration increases with level). Incompatible with Flame
Sniper I-II - Damage increases with distance to the target. Incompatible with Punch
Crossbow Enchantments
Shotgun I-II - Deals more damage at close range (0-5 blocks). Incompatible with Piercing
Charged Bolt - With 30% probability, strikes the target with lightning. Incompatible with Quick Charge and Multishot
Soul Seeker - Arrows automatically target the nearest mobs. Incompatible with Shotgun and Multishot
Pulse - Fires a sonic wave targeted at the nearest mob, with slower charging and additional durability loss. Incompatible with other crossbow enchantments
Armor Enchantments
Tank I-V - Provides additional 1.5 hearts per level (1.19+) or protects from unavoidable damage sources (1.18). Chestplate only
Ender Mind - When taking damage with less than 4 hearts, automatically teleports a short distance. Helmet only, incompatible with Nocturnal
Nocturnal - Provides invisibility at night. When taking damage, becomes temporarily visible. Helmet only, incompatible with Ender Mind
Sugar Rush - Upon killing an entity, provides speed and increased jump height. Boots only
Pumpkin Head - Allows staring at endermen without them attacking. Helmet only, incompatible with Nocturnal and Ender Mind
Glimmering - Prevents piglins from attacking immediately, like wearing gold armor. Boots only, incompatible with Frost Walker
Bewitching - Automatically applies potions from inventory in critical situations: fire resistance in lava, slow falling when falling, water breathing when drowning, instant health when low on HP. Works on any armor piece, only one required
Tool Enchantments
Double Swing - With 5% probability, the axe swings twice. Axe only
God of Thunder - With 5% probability, summons lightning on the target. Axe only, treasure enchantment
Auto Smelting - Allows obtaining smelted versions of mined blocks. Works with all blocks that can be smelted. Pickaxe, axe, and shovel only
Replenish - Instantly consumes seeds and replants crops when harvested. Hoe only