Factory Tech - Automation Technology Mod
Factory Tech is a technology mod that completely changes the approach to creating automated systems in Minecraft. Unlike most technical mods, machines here don't require traditional power supply. Instead, each installation needs regular replacement of wearing components, creating a unique engineering challenge for players.
Main Features
The mod offers various machines for different production processes. Among them are river grates that slowly generate metal, woodcutters for automatic tree harvesting, drill grinders for doubling ore output, and many other specialized devices.
A distinctive feature of Factory Tech is the parts system - each machine requires specific components for operation that wear out over time and need replacement. This creates the necessity to build complex logistics chains to ensure uninterrupted factory operation.
Getting Started
To start using the mod, create a blueprint collection that will explain all the capabilities and mechanisms of Factory Tech in detail.

Automation Example
The mod provides enormous opportunities for creating complex automated systems. Here's an example of a simple sawmill with manual material input, but in real conditions all your production lines will be closely interconnected through a common parts supply system.

CraftTweaker Configuration
The mod supports integration with CraftTweaker for recipe customization. Here are examples of commands for various machines:
For simple machines with single input and output:
mods.factorytech.ChopSaw.addRecipe(<minecraft:gold_nugget> 9, <minecraft:gold_ingot>, true);
mods.factorytech.ChopSaw.removeRecipe(<minecraft:stick> 3);
For centrifuge:
mods.factorytech.Centrifuge.addRecipe(<minecraft:soul_sand>, <minecraft:blaze_powder>, <minecraft:sand.0>, <minecraft:coal.0>, false);
For crucible furnace:
mods.factorytech.Crucible.addRecipe(<liquid:sulphur> * 50, <minecraft:blaze_powder>);
Parts Configuration
Configuration of part characteristics is done in the factorytech_maintenance.cfg file. Each line contains statistics for a specific component:
Example motor configuration:
S:motor=motor:6:0.35:1.3:0.95
First number - minimum number of operations, second - break chance, third - break chance increase, fourth - chance of returning broken part.
Known Issues
- Many machines don't have animations (planned to fix)
- Some textures need improvement (planned to fix)
- Possible balancing issues (constantly being refined)
Note on Modern Skyblock 3
Although Modern Skyblock 3 is a popular modpack that includes Factory Tech, its implementation doesn't reflect the true potential of the mod. Instead of creating complex automated systems, players often just unlock machines and never return to them. For a complete introduction to Factory Tech, it's recommended to use it separately or in packs focused on automation.