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Falling Sand

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0

Last update

2 months ago

Versions

1.20.1 — 1.21.8
Server
Fabric
Game mechanics
Game optimization

Falling Sand

This mod completely reworks the physics of falling blocks. Instead of turning into entities when suspended in midair, blocks like sand and gravel maintain their block nature and gradually descend downward. They can slowly slide down slopes and cliffs, creating landslide effects and even cave collapses!

This approach can significantly improve performance in situations with numerous falling blocks, since blocks generate much less lag than entities.

Configuration

The configuration file is located at: mods/profile/config/falling_sand.json

Settings for version 1.2.0

"applyToAllBasicFallingBlocks"
Default value: true
Enables the mod's physics for most basic falling blocks without special behavior (sand, gravel, concrete powder).
"additionalAffectedBlocks"
Default value: [
  {
    "minecraft:sand"
  }
]
Additional blocks affected by the mod's physics.
Example value making andesite, granite and diorite susceptible to physics:
[
  "minecraft:andesite",
  "minecraft:granite",
  "minecraft:diorite"
]
"sandFallDelay"
Default value: 2
Time interval between physics steps in ticks (1 second = 20 ticks).
"defaultSlideChance"
Default value: 0.75
Probability of diagonal sliding for falling blocks not in the additionalAffectedBlocks list.
Project members
magnusMakesGames

magnusMakesGames

Developer

Created: 28 Apr 2025

ID: 87112