
Fancy some client tweaks? - Client Improvements for Minecraft
The Fancy some client tweaks? mod offers numerous useful features that work exclusively on the client side. This means you can use it on any server - from vanilla to heavily modded ones.
Blood Effects
The most noticeable change you'll see without additional configuration is the replacement of standard player death particles with blood particles. These particles are perfectly pixel-aligned! Standing in them will cover your character's feet with blood. Since the effect replaces regular death particles, it doesn't display when instant respawn is enabled. In future versions, this feature will become optional and disabled by default.
Armor HUD
A simple but useful addition - displays your armor in the upper right corner of the screen. Shows not only the armor itself but also quantity, cooldown time, and most importantly - durability. Future updates plan to add arrow count display and positioning customization options.
Cosmetics and Configuration
Three types of cosmetic effects are available: "EARS", "SPORES", and "TAILED". The latter two can be customized. Use the /client-tweaks command for management.
Configuration Commands:
/client-tweaks add <category> <target>
Adds target to the specified category configuration → cosmetic is applied to the player
/client-tweaks remove <category> <target>
Removes target from category configuration → cosmetic is removed from the player
/client-tweaks list <target>
Shows all cosmetic effects of a specific player and configuration if present
/client-tweaks list json
Outputs raw JSON file
/client-tweaks options <category> <target> <key> <value>
Sets a specific key in the target's configuration to the specified value
Available Settings:
"TAILED": tail texture (texture)
Default:
"texture": "client-tweaks:textures/entity/tail_feature.png"
"SPORES": axis offset (x, y, z), velocity (vx, vy, vz), minimum and maximum particle count (minParticle, maxParticle), minimum and maximum spawn delay (minCooldown, maxCooldown), particle type (particle)
Default:
"x": 0d,
"y": 1d,
"z": 0d,
"vx": 0d,
"vy": 0d,
"vz": 0d,
"particle": "minecraft:crimson_spore",
"minParticle": 2,
"maxParticle": 4,
"minCooldown": 30,
"maxCooldown": 60
The letter "d" in x, y, z, vx, vy, and vz values means double type - floating-point number. Other numbers without "d" are integers. "minCooldown" and "maxCooldown" values are specified in ticks.